docs(roadmap): update feature completion status and add implementation details

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2025-12-30 13:01:19 -06:00
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@@ -15,19 +15,21 @@ A comprehensive list of features needed to complete the Pac-Man emulation, organ
- [ ] Pinky (Pink): Target 4 tiles ahead of Pac-Man - [ ] Pinky (Pink): Target 4 tiles ahead of Pac-Man
- [ ] Inky (Cyan): Complex behavior based on Blinky's position - [ ] Inky (Cyan): Complex behavior based on Blinky's position
- [ ] Clyde (Orange): Chase when far, flee when close - [ ] Clyde (Orange): Chase when far, flee when close
- [x] Mode Switching System - [ ] Mode Switching System
- [ ] Scatter/Chase pattern with proper timing - [ ] Scatter/Chase pattern with proper timing
- [x] Frightened mode transitions - [x] Frightened mode transitions
- [ ] Ghost house entry/exit mechanics - [ ] Ghost house entry/exit mechanics
- [x] Ghost House Behavior - [ ] Ghost House Behavior
- [x] Proper spawning sequence - [x] Basic spawning in ghost house
- [ ] Exit timing and patterns - [ ] Proper exit timing sequence
- [ ] House-specific movement rules - [ ] Dot counter for ghost release
- [ ] Global dot counter reset
- [ ] House-specific pathfinding
### Fruit Bonus System ### Fruit Bonus System
- [x] Fruit Spawning Mechanics - [x] Fruit Spawning Mechanics
- [x] Spawn at pellet counts 70 and 170 - [x] Spawn at pellet counts 5 and 170 (TODO: verify if should be 70 and 170 for arcade accuracy)
- [x] Fruit display in bottom-right corner - [x] Fruit display in bottom-right corner
- [x] Fruit collection and scoring - [x] Fruit collection and scoring
- [x] Bonus point display system - [x] Bonus point display system
@@ -78,15 +80,31 @@ A comprehensive list of features needed to complete the Pac-Man emulation, organ
### Game Polish ### Game Polish
- [x] Core Input System - [x] Core Input System
- [x] Keyboard controls - [x] Keyboard controls (WASD + Arrow keys)
- [x] Direction buffering for responsive controls - [x] Direction buffering for responsive controls
- [x] Touch controls for mobile - [x] Touch controls for mobile
- [x] Mouse controls (mouse-as-touch for desktop testing)
- [x] Pause System - [x] Pause System
- [x] Pause/unpause functionality - [x] Pause/unpause functionality (Escape key)
- [ ] Pause menu with options - [x] Visual pause overlay with semi-transparent background
- [ ] Input System - [ ] Interactive pause menu with options
- [ ] Input remapping - [ ] Advanced Input System
- [ ] Multiple input methods - [ ] Input remapping/key rebinding
- [ ] Customizable control schemes
## Web Platform Features
### Browser Compatibility
- [x] Core Web Support
- [x] WASM compilation and deployment
- [x] Emscripten platform integration
- [x] Browser autoplay policy compliance (click-to-start)
- [x] WASM loading states and smooth transitions
- [x] Mobile Web Support
- [x] Touch controls for mobile browsers
- [x] Responsive touch input handling
- [x] Mobile-optimized UI
## Advanced Features (Lower Priority) ## Advanced Features (Lower Priority)
@@ -111,16 +129,22 @@ A comprehensive list of features needed to complete the Pac-Man emulation, organ
- [x] Performance details - [x] Performance details
- [x] Core Debug Infrastructure - [x] Core Debug Infrastructure
- [x] Debug mode toggle - [x] Debug mode toggle (Space key)
- [x] Comprehensive game event logging - [x] Comprehensive game event logging
- [x] Performance profiling tools - [x] Per-system performance profiling with timing breakdown
- [x] FPS and frame timing display
- [x] Single-tick stepping (T key for frame-by-frame)
- [x] Maze Visualization
- [x] Navigation graph rendering (red lines)
- [x] Node visualization (blue dots)
- [x] Node hover inspection with ID display
- [x] Collision hitbox display (green boxes)
- [ ] Game State Visualization - [ ] Game State Visualization
- [ ] Ghost AI state display - [ ] Ghost AI state display (target tiles, modes)
- [ ] Pathfinding visualization - [ ] Ghost pathfinding visualization (current path)
- [ ] Collision detection display - [ ] Ghost personality indicators
- [ ] Game Speed Controls - [ ] Game Speed Controls
- [ ] Variable game speed for testing - [ ] Variable game speed for testing
- [ ] Frame-by-frame stepping
## Customization & Extensions ## Customization & Extensions
@@ -132,8 +156,9 @@ A comprehensive list of features needed to complete the Pac-Man emulation, organ
- [x] Animation system - [x] Animation system
- [x] HUD rendering - [x] HUD rendering
- [ ] Display Options - [ ] Display Options
- [x] Fullscreen support - [x] Fullscreen support (Desktop only - F key toggle)
- [x] Window resizing - [ ] Fullscreen support (Web - F key + pinch-to-zoom gestures)
- [x] Window resizing with aspect ratio preservation
- [ ] Pause while resizing (SDL2 limitation mitigation) - [ ] Pause while resizing (SDL2 limitation mitigation)
- [ ] Multiple resolution support - [ ] Multiple resolution support
@@ -151,14 +176,20 @@ A comprehensive list of features needed to complete the Pac-Man emulation, organ
### Scoreboard System ### Scoreboard System
- [ ] Backend Infrastructure - [x] Backend Infrastructure
- [ ] Axum server with database - [x] Axum server with PostgreSQL database
- [ ] OAuth2 authentication - [x] Optional OAuth2 authentication (GitHub/Discord)
- [ ] GitHub/Discord/Google auth - [x] Session management with cookies
- [x] Health check and API endpoints
- [ ] Profile Features - [ ] Profile Features
- [ ] Optional avatars (8-bit aesthetic) - [ ] Optional avatars (8-bit aesthetic)
- [ ] Custom names (3-14 chars, filtered) - [ ] Custom names (3-14 chars, filtered)
- [ ] User profile pages
- [ ] Leaderboard Features
- [ ] Global high score board
- [ ] Personal best tracking
- [ ] Score submission from game client
- [ ] Client Implementation - [ ] Client Implementation
- [ ] Zero-config client - [ ] Zero-config client with default endpoint
- [ ] Default API endpoint - [ ] Score upload integration
- [ ] Manual override available - [ ] Manual API endpoint override