refactor!: begin switching to bevy ECS, all tests broken, all systems broken

This commit is contained in:
2025-08-14 15:06:56 -05:00
parent 2f1ff85d8f
commit bc759f1ed4
23 changed files with 2373 additions and 1414 deletions

View File

@@ -1,117 +1,117 @@
use crate::{
constants,
entity::{collision::Collidable, graph::Graph},
error::{EntityError, GameResult},
texture::sprite::{Sprite, SpriteAtlas},
};
use sdl2::render::{Canvas, RenderTarget};
use strum_macros::{EnumCount, EnumIter};
// use crate::{
// constants,
// entity::{collision::Collidable, graph::Graph},
// error::{EntityError, GameResult},
// texture::sprite::{Sprite, SpriteAtlas},
// };
// use sdl2::render::{Canvas, RenderTarget};
// use strum_macros::{EnumCount, EnumIter};
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ItemType {
Pellet,
Energizer,
#[allow(dead_code)]
Fruit {
kind: FruitKind,
},
}
// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
// pub enum ItemType {
// Pellet,
// Energizer,
// #[allow(dead_code)]
// Fruit {
// kind: FruitKind,
// },
// }
impl ItemType {
pub fn get_score(self) -> u32 {
match self {
ItemType::Pellet => 10,
ItemType::Energizer => 50,
ItemType::Fruit { kind } => kind.get_score(),
}
}
}
// impl ItemType {
// pub fn get_score(self) -> u32 {
// match self {
// ItemType::Pellet => 10,
// ItemType::Energizer => 50,
// ItemType::Fruit { kind } => kind.get_score(),
// }
// }
// }
#[derive(Debug, Clone, Copy, PartialEq, Eq, EnumIter, EnumCount)]
#[allow(dead_code)]
pub enum FruitKind {
Apple,
Strawberry,
Orange,
Melon,
Bell,
Key,
Galaxian,
}
// #[derive(Debug, Clone, Copy, PartialEq, Eq, EnumIter, EnumCount)]
// #[allow(dead_code)]
// pub enum FruitKind {
// Apple,
// Strawberry,
// Orange,
// Melon,
// Bell,
// Key,
// Galaxian,
// }
impl FruitKind {
#[allow(dead_code)]
pub fn index(self) -> u8 {
match self {
FruitKind::Apple => 0,
FruitKind::Strawberry => 1,
FruitKind::Orange => 2,
FruitKind::Melon => 3,
FruitKind::Bell => 4,
FruitKind::Key => 5,
FruitKind::Galaxian => 6,
}
}
// impl FruitKind {
// #[allow(dead_code)]
// pub fn index(self) -> u8 {
// match self {
// FruitKind::Apple => 0,
// FruitKind::Strawberry => 1,
// FruitKind::Orange => 2,
// FruitKind::Melon => 3,
// FruitKind::Bell => 4,
// FruitKind::Key => 5,
// FruitKind::Galaxian => 6,
// }
// }
pub fn get_score(self) -> u32 {
match self {
FruitKind::Apple => 100,
FruitKind::Strawberry => 300,
FruitKind::Orange => 500,
FruitKind::Melon => 700,
FruitKind::Bell => 1000,
FruitKind::Key => 2000,
FruitKind::Galaxian => 3000,
}
}
}
// pub fn get_score(self) -> u32 {
// match self {
// FruitKind::Apple => 100,
// FruitKind::Strawberry => 300,
// FruitKind::Orange => 500,
// FruitKind::Melon => 700,
// FruitKind::Bell => 1000,
// FruitKind::Key => 2000,
// FruitKind::Galaxian => 3000,
// }
// }
// }
pub struct Item {
pub node_index: usize,
pub item_type: ItemType,
pub sprite: Sprite,
pub collected: bool,
}
// pub struct Item {
// pub node_index: usize,
// pub item_type: ItemType,
// pub sprite: Sprite,
// pub collected: bool,
// }
impl Item {
pub fn new(node_index: usize, item_type: ItemType, sprite: Sprite) -> Self {
Self {
node_index,
item_type,
sprite,
collected: false,
}
}
// impl Item {
// pub fn new(node_index: usize, item_type: ItemType, sprite: Sprite) -> Self {
// Self {
// node_index,
// item_type,
// sprite,
// collected: false,
// }
// }
pub fn is_collected(&self) -> bool {
self.collected
}
// pub fn is_collected(&self) -> bool {
// self.collected
// }
pub fn collect(&mut self) {
self.collected = true;
}
// pub fn collect(&mut self) {
// self.collected = true;
// }
pub fn get_score(&self) -> u32 {
self.item_type.get_score()
}
// pub fn get_score(&self) -> u32 {
// self.item_type.get_score()
// }
pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, graph: &Graph) -> GameResult<()> {
if self.collected {
return Ok(());
}
// pub fn render<T: RenderTarget>(&self, canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, graph: &Graph) -> GameResult<()> {
// if self.collected {
// return Ok(());
// }
let node = graph
.get_node(self.node_index)
.ok_or(EntityError::NodeNotFound(self.node_index))?;
let position = node.position + constants::BOARD_PIXEL_OFFSET.as_vec2();
// let node = graph
// .get_node(self.node_index)
// .ok_or(EntityError::NodeNotFound(self.node_index))?;
// let position = node.position + constants::BOARD_PIXEL_OFFSET.as_vec2();
self.sprite.render(canvas, atlas, position)?;
Ok(())
}
}
// self.sprite.render(canvas, atlas, position)?;
// Ok(())
// }
// }
impl Collidable for Item {
fn position(&self) -> crate::entity::traversal::Position {
crate::entity::traversal::Position::AtNode(self.node_index)
}
}
// impl Collidable for Item {
// fn position(&self) -> crate::entity::traversal::Position {
// crate::entity::traversal::Position::AtNode(self.node_index)
// }
// }