mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-11 04:07:55 -06:00
refactor: unify ghost state management and animation handling, use integers for texture animation
This commit is contained in:
@@ -33,14 +33,14 @@ pub const BOARD_PIXEL_OFFSET: UVec2 = UVec2::new(BOARD_CELL_OFFSET.x * CELL_SIZE
|
||||
|
||||
/// Animation timing constants for ghost state management
|
||||
pub mod animation {
|
||||
/// Normal ghost movement animation speed (frames per second)
|
||||
pub const GHOST_NORMAL_SPEED: f32 = 0.2;
|
||||
/// Eaten ghost (eyes) animation speed (frames per second)
|
||||
pub const GHOST_EATEN_SPEED: f32 = 0.1;
|
||||
/// Frightened ghost animation speed (frames per second)
|
||||
pub const GHOST_FRIGHTENED_SPEED: f32 = 0.2;
|
||||
/// Frightened ghost flashing animation speed (frames per second)
|
||||
pub const GHOST_FLASHING_SPEED: f32 = 0.15;
|
||||
/// Normal ghost movement animation speed (ticks per frame at 60 ticks/sec)
|
||||
pub const GHOST_NORMAL_SPEED: u16 = 12;
|
||||
/// Eaten ghost (eyes) animation speed (ticks per frame at 60 ticks/sec)
|
||||
pub const GHOST_EATEN_SPEED: u16 = 6;
|
||||
/// Frightened ghost animation speed (ticks per frame at 60 ticks/sec)
|
||||
pub const GHOST_FRIGHTENED_SPEED: u16 = 12;
|
||||
/// Frightened ghost flashing animation speed (ticks per frame at 60 ticks/sec)
|
||||
pub const GHOST_FLASHING_SPEED: u16 = 9;
|
||||
|
||||
/// Time in ticks when frightened ghosts start flashing (2 seconds at 60 FPS)
|
||||
pub const FRIGHTENED_FLASH_START_TICKS: u32 = 120;
|
||||
|
||||
Reference in New Issue
Block a user