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chore: fix clippy lints part 972
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@@ -32,6 +32,7 @@ pub fn can_traverse(entity_type: EntityType, edge: Edge) -> bool {
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/// toggling, audio muting, and game exit requests. Movement commands are buffered
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/// to allow direction changes before reaching intersections, improving gameplay
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/// responsiveness. Non-movement commands immediately modify global game state.
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#[allow(clippy::type_complexity)]
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pub fn player_control_system(
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mut events: EventReader<GameEvent>,
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mut state: ResMut<GlobalState>,
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