chore: fix clippy lints part 972

This commit is contained in:
Ryan Walters
2025-09-08 23:31:20 -05:00
parent 088c496ad9
commit b4990af109
2 changed files with 40 additions and 31 deletions

View File

@@ -32,6 +32,7 @@ pub fn can_traverse(entity_type: EntityType, edge: Edge) -> bool {
/// toggling, audio muting, and game exit requests. Movement commands are buffered
/// to allow direction changes before reaching intersections, improving gameplay
/// responsiveness. Non-movement commands immediately modify global game state.
#[allow(clippy::type_complexity)]
pub fn player_control_system(
mut events: EventReader<GameEvent>,
mut state: ResMut<GlobalState>,