mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-10 12:07:56 -06:00
feat: tracing, sleep timing calculations, use spin_sleeper for accurate sleeps on Windows
This commit is contained in:
54
src/main.rs
54
src/main.rs
@@ -1,8 +1,10 @@
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use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
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use crate::game::Game;
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use sdl2::event::Event;
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use tracing::{event};
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use sdl2::event::{Event};
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use sdl2::keyboard::Keycode;
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use std::time::{Duration, Instant};
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use spin_sleep::sleep;
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#[cfg(target_os = "emscripten")]
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pub mod emscripten;
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@@ -22,6 +24,20 @@ pub fn main() {
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let sdl_context = sdl2::init().unwrap();
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let video_subsystem = sdl_context.video().unwrap();
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// Setup tracing
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#[cfg(debug_assertions)]
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{
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use tracing_error::ErrorLayer;
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use tracing_subscriber::layer::SubscriberExt;
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let subscriber = tracing_subscriber::fmt()
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.with_max_level(tracing::Level::DEBUG)
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.finish()
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.with(ErrorLayer::default());
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tracing::subscriber::set_global_default(subscriber).expect("Could not set global default");
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}
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let window = video_subsystem
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.window("Pac-Man", WINDOW_WIDTH, WINDOW_HEIGHT)
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.position_centered()
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@@ -45,11 +61,18 @@ pub fn main() {
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.event_pump()
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.expect("Could not get SDL EventPump");
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// Initial draw and tick
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game.draw();
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game.tick();
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let loop_time = Duration::from_millis(1000 / 60);
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let loop_time = Duration::from_secs(1) / 60;
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let mut tick_no = 0u32;
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// The start of a period of time over which we average the frame time.
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let mut last_averaging_time = Instant::now();
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let mut sleep_time = Duration::ZERO;
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event!(tracing::Level::INFO, "Starting game loop ({:.3}ms)", loop_time.as_secs_f32() * 1000.0);
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let mut main_loop = || {
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let start = Instant::now();
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@@ -72,14 +95,37 @@ pub fn main() {
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game.draw();
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if start.elapsed() < loop_time {
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::std::thread::sleep(loop_time - start.elapsed());
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let time = loop_time - start.elapsed();
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sleep(time);
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sleep_time += time;
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} else {
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println!(
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event!(
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tracing::Level::WARN,
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"Game loop behind schedule by: {:?}",
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start.elapsed() - loop_time
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);
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}
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tick_no += 1;
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if tick_no % (60 * 5) == 0 {
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let average_fps = tick_no as f32 / last_averaging_time.elapsed().as_secs_f32();
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let average_sleep = sleep_time / tick_no;
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let average_process = loop_time - average_sleep;
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event!(
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tracing::Level::DEBUG,
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"Timing Averages [fps={}] [sleep={:?}] [process={:?}]",
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average_fps,
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average_sleep,
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average_process
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);
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sleep_time = Duration::ZERO;
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last_averaging_time = Instant::now();
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tick_no = 0;
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}
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true
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};
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