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https://github.com/Xevion/Pac-Man.git
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refactor: move all tests out of src/ into tests/, remove unnecessary tests
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114
tests/map_builder.rs
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114
tests/map_builder.rs
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use glam::{IVec2, Vec2};
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use pacman::constants::{BOARD_CELL_SIZE, CELL_SIZE};
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use pacman::map::Map;
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fn create_minimal_test_board() -> [&'static str; BOARD_CELL_SIZE.y as usize] {
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let mut board = [""; BOARD_CELL_SIZE.y as usize];
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// Create a minimal valid board with house doors
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board[0] = "############################";
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board[1] = "#............##............#";
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board[2] = "#.####.#####.##.#####.####.#";
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board[3] = "#o####.#####.##.#####.####o#";
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board[4] = "#.####.#####.##.#####.####.#";
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board[5] = "#..........................#";
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board[6] = "#.####.##.########.##.####.#";
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board[7] = "#.####.##.########.##.####.#";
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board[8] = "#......##....##....##......#";
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board[9] = "######.##### ## #####.######";
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board[10] = " #.##### ## #####.# ";
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board[11] = " #.## == ##.# ";
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board[12] = " #.## ######## ##.# ";
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board[13] = "######.## ######## ##.######";
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board[14] = "T . ######## . T";
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board[15] = "######.## ######## ##.######";
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board[16] = " #.## ######## ##.# ";
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board[17] = " #.## ##.# ";
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board[18] = " #.## ######## ##.# ";
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board[19] = "######.## ######## ##.######";
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board[20] = "#............##............#";
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board[21] = "#.####.#####.##.#####.####.#";
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board[22] = "#.####.#####.##.#####.####.#";
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board[23] = "#o..##.......X .......##..o#";
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board[24] = "###.##.##.########.##.##.###";
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board[25] = "###.##.##.########.##.##.###";
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board[26] = "#......##....##....##......#";
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board[27] = "#.##########.##.##########.#";
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board[28] = "#.##########.##.##########.#";
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board[29] = "#..........................#";
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board[30] = "############################";
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board
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}
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#[test]
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fn test_find_starting_position_pacman() {
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let board = create_minimal_test_board();
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let map = Map::new(board);
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let pacman_pos = map.find_starting_position(0);
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assert!(pacman_pos.is_some());
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let pos = pacman_pos.unwrap();
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// Pacman should be found somewhere in the board
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assert!(pos.x < BOARD_CELL_SIZE.x);
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assert!(pos.y < BOARD_CELL_SIZE.y);
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}
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#[test]
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fn test_find_starting_position_nonexistent() {
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let board = create_minimal_test_board();
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let map = Map::new(board);
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let pos = map.find_starting_position(99); // Non-existent entity
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assert!(pos.is_none());
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}
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#[test]
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fn test_map_graph_construction() {
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let board = create_minimal_test_board();
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let map = Map::new(board);
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// Check that nodes were created
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assert!(map.graph.node_count() > 0);
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// Check that grid_to_node mapping was created
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assert!(!map.grid_to_node.is_empty());
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// Check that some connections were made
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let mut has_connections = false;
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for intersection in &map.graph.adjacency_list {
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if intersection.edges().next().is_some() {
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has_connections = true;
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break;
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}
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}
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assert!(has_connections);
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}
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#[test]
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fn test_map_grid_to_node_mapping() {
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let board = create_minimal_test_board();
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let map = Map::new(board);
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// Check that Pac-Man's position is mapped
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let pacman_pos = map.find_starting_position(0).unwrap();
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let grid_pos = IVec2::new(pacman_pos.x as i32, pacman_pos.y as i32);
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assert!(map.grid_to_node.contains_key(&grid_pos));
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let node_id = map.grid_to_node[&grid_pos];
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assert!(map.graph.get_node(node_id).is_some());
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}
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#[test]
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fn test_map_node_positions() {
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let board = create_minimal_test_board();
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let map = Map::new(board);
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// Check that node positions are correctly calculated
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for (grid_pos, &node_id) in &map.grid_to_node {
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let node = map.graph.get_node(node_id).unwrap();
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let expected_pos = Vec2::new((grid_pos.x * CELL_SIZE as i32) as f32, (grid_pos.y * CELL_SIZE as i32) as f32)
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+ Vec2::splat(CELL_SIZE as f32 / 2.0);
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assert_eq!(node.position, expected_pos);
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}
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}
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