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synced 2025-12-10 00:07:52 -06:00
refactor: move all tests out of src/ into tests/, remove unnecessary tests
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@@ -79,112 +79,3 @@ impl DirectionalAnimatedTexture {
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self.stopped_textures.len()
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::texture::sprite::AtlasTile;
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use glam::U16Vec2;
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use sdl2::pixels::Color;
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fn mock_atlas_tile(id: u32) -> AtlasTile {
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AtlasTile {
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pos: U16Vec2::new(0, 0),
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size: U16Vec2::new(16, 16),
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color: Some(Color::RGB(id as u8, 0, 0)),
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}
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}
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fn mock_animated_texture(id: u32) -> AnimatedTexture {
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AnimatedTexture::new(vec![mock_atlas_tile(id)], 0.1).expect("Invalid frame duration")
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}
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#[test]
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fn test_new_directional_animated_texture() {
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let mut textures = HashMap::new();
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let mut stopped_textures = HashMap::new();
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textures.insert(Direction::Up, mock_animated_texture(1));
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textures.insert(Direction::Down, mock_animated_texture(2));
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stopped_textures.insert(Direction::Up, mock_animated_texture(3));
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stopped_textures.insert(Direction::Down, mock_animated_texture(4));
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let texture = DirectionalAnimatedTexture::new(textures, stopped_textures);
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assert_eq!(texture.texture_count(), 2);
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assert_eq!(texture.stopped_texture_count(), 2);
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assert!(texture.has_direction(Direction::Up));
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assert!(texture.has_direction(Direction::Down));
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assert!(!texture.has_direction(Direction::Left));
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assert!(texture.has_stopped_direction(Direction::Up));
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assert!(texture.has_stopped_direction(Direction::Down));
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assert!(!texture.has_stopped_direction(Direction::Left));
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}
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#[test]
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fn test_tick() {
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let mut textures = HashMap::new();
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textures.insert(Direction::Up, mock_animated_texture(1));
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textures.insert(Direction::Down, mock_animated_texture(2));
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let mut texture = DirectionalAnimatedTexture::new(textures, HashMap::new());
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// Should not panic
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texture.tick(0.1);
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assert_eq!(texture.texture_count(), 2);
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}
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#[test]
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fn test_empty_texture() {
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let texture = DirectionalAnimatedTexture::new(HashMap::new(), HashMap::new());
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assert_eq!(texture.texture_count(), 0);
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assert_eq!(texture.stopped_texture_count(), 0);
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assert!(!texture.has_direction(Direction::Up));
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assert!(!texture.has_stopped_direction(Direction::Up));
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}
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#[test]
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fn test_partial_directions() {
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let mut textures = HashMap::new();
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textures.insert(Direction::Up, mock_animated_texture(1));
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let texture = DirectionalAnimatedTexture::new(textures, HashMap::new());
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assert_eq!(texture.texture_count(), 1);
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assert!(texture.has_direction(Direction::Up));
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assert!(!texture.has_direction(Direction::Down));
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assert!(!texture.has_direction(Direction::Left));
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assert!(!texture.has_direction(Direction::Right));
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}
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#[test]
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fn test_clone() {
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let mut textures = HashMap::new();
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textures.insert(Direction::Up, mock_animated_texture(1));
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let texture = DirectionalAnimatedTexture::new(textures, HashMap::new());
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let cloned = texture.clone();
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assert_eq!(texture.texture_count(), cloned.texture_count());
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assert_eq!(texture.stopped_texture_count(), cloned.stopped_texture_count());
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assert_eq!(texture.has_direction(Direction::Up), cloned.has_direction(Direction::Up));
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}
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#[test]
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fn test_all_directions() {
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let mut textures = HashMap::new();
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textures.insert(Direction::Up, mock_animated_texture(1));
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textures.insert(Direction::Down, mock_animated_texture(2));
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textures.insert(Direction::Left, mock_animated_texture(3));
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textures.insert(Direction::Right, mock_animated_texture(4));
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let texture = DirectionalAnimatedTexture::new(textures, HashMap::new());
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assert_eq!(texture.texture_count(), 4);
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assert!(texture.has_direction(Direction::Up));
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assert!(texture.has_direction(Direction::Down));
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assert!(texture.has_direction(Direction::Left));
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assert!(texture.has_direction(Direction::Right));
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}
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}
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