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https://github.com/Xevion/Pac-Man.git
synced 2025-12-14 14:12:26 -06:00
refactor: move all tests out of src/ into tests/, remove unnecessary tests
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@@ -74,127 +74,3 @@ impl AnimatedTexture {
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self.tiles.len()
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use glam::U16Vec2;
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use sdl2::pixels::Color;
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impl AtlasTile {
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fn mock(id: u32) -> Self {
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AtlasTile {
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pos: U16Vec2::new(0, 0),
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size: U16Vec2::new(16, 16),
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color: Some(Color::RGB(id as u8, 0, 0)),
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}
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}
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}
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#[test]
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fn test_new_animated_texture() {
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let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2), AtlasTile::mock(3)];
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let texture = AnimatedTexture::new(tiles.clone(), 0.1).unwrap();
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assert_eq!(texture.current_frame(), 0);
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assert_eq!(texture.time_bank(), 0.0);
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assert_eq!(texture.frame_duration(), 0.1);
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assert_eq!(texture.tiles_len(), 3);
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}
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#[test]
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fn test_new_animated_texture_zero_duration() {
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let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
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let result = AnimatedTexture::new(tiles, 0.0);
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assert!(result.is_err());
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assert!(matches!(result.unwrap_err(), AnimatedTextureError::InvalidFrameDuration(0.0)));
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}
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#[test]
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fn test_new_animated_texture_negative_duration() {
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let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
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let result = AnimatedTexture::new(tiles, -0.1);
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assert!(result.is_err());
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assert!(matches!(
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result.unwrap_err(),
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AnimatedTextureError::InvalidFrameDuration(-0.1)
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));
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}
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#[test]
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fn test_tick_no_frame_change() {
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let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
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let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
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// Tick with less than frame duration
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texture.tick(0.05);
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assert_eq!(texture.current_frame(), 0);
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assert_eq!(texture.time_bank(), 0.05);
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}
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#[test]
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fn test_tick_single_frame_change() {
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let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
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let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
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// Tick with exactly frame duration
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texture.tick(0.1);
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assert_eq!(texture.current_frame(), 1);
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assert_eq!(texture.time_bank(), 0.0);
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}
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#[test]
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fn test_tick_multiple_frame_changes() {
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let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2), AtlasTile::mock(3)];
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let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
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// Tick with 2.5 frame durations
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texture.tick(0.25);
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assert_eq!(texture.current_frame(), 2);
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assert!((texture.time_bank() - 0.05).abs() < 0.001);
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}
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#[test]
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fn test_tick_wrap_around() {
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let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
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let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
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// Advance to last frame
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texture.tick(0.1);
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assert_eq!(texture.current_frame(), 1);
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// Advance again to wrap around
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texture.tick(0.1);
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assert_eq!(texture.current_frame(), 0);
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}
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#[test]
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fn test_current_tile() {
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let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
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let texture = AnimatedTexture::new(tiles, 0.1).unwrap();
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// Should return first tile initially
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assert_eq!(texture.current_tile().color.unwrap().r, 1);
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}
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#[test]
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fn test_current_tile_after_frame_change() {
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let tiles = vec![AtlasTile::mock(1), AtlasTile::mock(2)];
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let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
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// Advance one frame
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texture.tick(0.1);
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assert_eq!(texture.current_tile().color.unwrap().r, 2);
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}
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#[test]
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fn test_single_tile_animation() {
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let tiles = vec![AtlasTile::mock(1)];
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let mut texture = AnimatedTexture::new(tiles, 0.1).unwrap();
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// Should stay on same frame
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texture.tick(0.1);
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assert_eq!(texture.current_frame(), 0);
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assert_eq!(texture.current_tile().color.unwrap().r, 1);
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}
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}
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