mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-16 02:12:28 -06:00
refactor: move all tests out of src/ into tests/, remove unnecessary tests
This commit is contained in:
@@ -35,67 +35,3 @@ impl From<Direction> for IVec2 {
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}
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pub const DIRECTIONS: [Direction; 4] = [Direction::Up, Direction::Down, Direction::Left, Direction::Right];
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_direction_opposite() {
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assert_eq!(Direction::Up.opposite(), Direction::Down);
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assert_eq!(Direction::Down.opposite(), Direction::Up);
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assert_eq!(Direction::Left.opposite(), Direction::Right);
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assert_eq!(Direction::Right.opposite(), Direction::Left);
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}
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#[test]
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fn test_direction_as_ivec2() {
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assert_eq!(Direction::Up.as_ivec2(), -IVec2::Y);
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assert_eq!(Direction::Down.as_ivec2(), IVec2::Y);
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assert_eq!(Direction::Left.as_ivec2(), -IVec2::X);
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assert_eq!(Direction::Right.as_ivec2(), IVec2::X);
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}
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#[test]
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fn test_direction_from_ivec2() {
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assert_eq!(IVec2::from(Direction::Up), -IVec2::Y);
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assert_eq!(IVec2::from(Direction::Down), IVec2::Y);
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assert_eq!(IVec2::from(Direction::Left), -IVec2::X);
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assert_eq!(IVec2::from(Direction::Right), IVec2::X);
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}
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#[test]
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fn test_directions_constant() {
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assert_eq!(DIRECTIONS.len(), 4);
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assert!(DIRECTIONS.contains(&Direction::Up));
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assert!(DIRECTIONS.contains(&Direction::Down));
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assert!(DIRECTIONS.contains(&Direction::Left));
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assert!(DIRECTIONS.contains(&Direction::Right));
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}
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#[test]
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fn test_direction_equality() {
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assert_eq!(Direction::Up, Direction::Up);
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assert_ne!(Direction::Up, Direction::Down);
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assert_ne!(Direction::Left, Direction::Right);
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}
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#[test]
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fn test_direction_clone() {
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let dir = Direction::Up;
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let cloned = dir;
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assert_eq!(dir, cloned);
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}
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#[test]
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fn test_direction_hash() {
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use std::collections::HashMap;
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let mut map = HashMap::new();
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map.insert(Direction::Up, "up");
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map.insert(Direction::Down, "down");
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assert_eq!(map.get(&Direction::Up), Some(&"up"));
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assert_eq!(map.get(&Direction::Down), Some(&"down"));
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assert_eq!(map.get(&Direction::Left), None);
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}
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}
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@@ -441,366 +441,3 @@ impl Traverser {
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::entity::direction::Direction;
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fn create_test_graph() -> Graph {
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let mut graph = Graph::new();
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let node1 = graph.add_node(Node {
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position: glam::Vec2::new(0.0, 0.0),
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});
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let node2 = graph.add_node(Node {
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position: glam::Vec2::new(16.0, 0.0),
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});
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let node3 = graph.add_node(Node {
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position: glam::Vec2::new(0.0, 16.0),
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});
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graph.connect(node1, node2, false, None, Direction::Right).unwrap();
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graph.connect(node1, node3, false, None, Direction::Down).unwrap();
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graph
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}
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#[test]
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fn test_graph_new() {
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let graph = Graph::new();
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assert_eq!(graph.node_count(), 0);
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assert!(graph.adjacency_list.is_empty());
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}
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#[test]
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fn test_graph_add_node() {
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let mut graph = Graph::new();
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let node = Node {
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position: glam::Vec2::new(10.0, 20.0),
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};
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let id = graph.add_node(node);
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assert_eq!(id, 0);
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assert_eq!(graph.node_count(), 1);
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assert_eq!(graph.adjacency_list.len(), 1);
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let retrieved_node = graph.get_node(id).unwrap();
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assert_eq!(retrieved_node.position, glam::Vec2::new(10.0, 20.0));
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}
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#[test]
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fn test_graph_node_count() {
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let mut graph = Graph::new();
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assert_eq!(graph.node_count(), 0);
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graph.add_node(Node {
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position: glam::Vec2::new(0.0, 0.0),
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});
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assert_eq!(graph.node_count(), 1);
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graph.add_node(Node {
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position: glam::Vec2::new(1.0, 1.0),
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});
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assert_eq!(graph.node_count(), 2);
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}
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#[test]
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fn test_graph_get_node() {
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let mut graph = Graph::new();
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let node = Node {
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position: glam::Vec2::new(5.0, 10.0),
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};
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let id = graph.add_node(node);
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let retrieved = graph.get_node(id).unwrap();
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assert_eq!(retrieved.position, glam::Vec2::new(5.0, 10.0));
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assert!(graph.get_node(999).is_none());
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}
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#[test]
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fn test_graph_connect() {
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let mut graph = Graph::new();
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let node1 = graph.add_node(Node {
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position: glam::Vec2::new(0.0, 0.0),
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});
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let node2 = graph.add_node(Node {
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position: glam::Vec2::new(16.0, 0.0),
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});
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let result = graph.connect(node1, node2, false, None, Direction::Right);
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assert!(result.is_ok());
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// Check that edges were added in both directions
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let edge1 = graph.find_edge_in_direction(node1, Direction::Right);
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let edge2 = graph.find_edge_in_direction(node2, Direction::Left);
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assert!(edge1.is_some());
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assert!(edge2.is_some());
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assert_eq!(edge1.unwrap().target, node2);
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assert_eq!(edge2.unwrap().target, node1);
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}
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#[test]
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fn test_graph_connect_invalid_nodes() {
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let mut graph = Graph::new();
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let node1 = graph.add_node(Node {
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position: glam::Vec2::new(0.0, 0.0),
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});
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// Try to connect to non-existent node
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let result = graph.connect(node1, 999, false, None, Direction::Right);
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assert!(result.is_err());
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// Try to connect from non-existent node
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let result = graph.connect(999, node1, false, None, Direction::Right);
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assert!(result.is_err());
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}
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#[test]
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fn test_graph_find_edge() {
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let mut graph = Graph::new();
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let node1 = graph.add_node(Node {
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position: glam::Vec2::new(0.0, 0.0),
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});
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let node2 = graph.add_node(Node {
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position: glam::Vec2::new(16.0, 0.0),
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});
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graph.connect(node1, node2, false, None, Direction::Right).unwrap();
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let edge = graph.find_edge(node1, node2);
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assert!(edge.is_some());
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assert_eq!(edge.unwrap().target, node2);
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// Test non-existent edge
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assert!(graph.find_edge(node1, 999).is_none());
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}
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#[test]
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fn test_graph_find_edge_in_direction() {
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let mut graph = Graph::new();
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let node1 = graph.add_node(Node {
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position: glam::Vec2::new(0.0, 0.0),
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});
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let node2 = graph.add_node(Node {
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position: glam::Vec2::new(16.0, 0.0),
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});
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graph.connect(node1, node2, false, None, Direction::Right).unwrap();
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let edge = graph.find_edge_in_direction(node1, Direction::Right);
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assert!(edge.is_some());
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assert_eq!(edge.unwrap().target, node2);
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// Test non-existent direction
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assert!(graph.find_edge_in_direction(node1, Direction::Up).is_none());
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}
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#[test]
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fn test_intersection_edges() {
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let mut intersection = Intersection::default();
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intersection.set(
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Direction::Up,
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Edge {
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target: 1,
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distance: 10.0,
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direction: Direction::Up,
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permissions: EdgePermissions::All,
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},
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);
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intersection.set(
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Direction::Right,
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Edge {
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target: 2,
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distance: 15.0,
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direction: Direction::Right,
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permissions: EdgePermissions::All,
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},
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);
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let edges: Vec<_> = intersection.edges().collect();
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assert_eq!(edges.len(), 2);
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let up_edge = edges.iter().find(|e| e.direction == Direction::Up).unwrap();
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let right_edge = edges.iter().find(|e| e.direction == Direction::Right).unwrap();
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assert_eq!(up_edge.target, 1);
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assert_eq!(up_edge.distance, 10.0);
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assert_eq!(right_edge.target, 2);
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assert_eq!(right_edge.distance, 15.0);
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}
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#[test]
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fn test_intersection_get() {
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let mut intersection = Intersection::default();
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let edge = Edge {
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target: 1,
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distance: 10.0,
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direction: Direction::Up,
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permissions: EdgePermissions::All,
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};
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intersection.set(Direction::Up, edge);
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let retrieved = intersection.get(Direction::Up);
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assert!(retrieved.is_some());
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assert_eq!(retrieved.unwrap().target, 1);
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assert!(intersection.get(Direction::Down).is_none());
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}
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#[test]
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fn test_intersection_set() {
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let mut intersection = Intersection::default();
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let edge = Edge {
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target: 1,
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distance: 10.0,
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direction: Direction::Left,
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permissions: EdgePermissions::All,
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};
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intersection.set(Direction::Left, edge);
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let retrieved = intersection.get(Direction::Left);
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assert!(retrieved.is_some());
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assert_eq!(retrieved.unwrap().target, 1);
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}
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#[test]
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fn test_position_is_at_node() {
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let pos = Position::AtNode(5);
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assert!(pos.is_at_node());
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let pos = Position::BetweenNodes {
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from: 1,
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to: 2,
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traversed: 5.0,
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};
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assert!(!pos.is_at_node());
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}
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#[test]
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fn test_position_from_node_id() {
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let pos = Position::AtNode(5);
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assert_eq!(pos.from_node_id(), 5);
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let pos = Position::BetweenNodes {
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from: 1,
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to: 2,
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traversed: 5.0,
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};
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assert_eq!(pos.from_node_id(), 1);
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}
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#[test]
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fn test_position_to_node_id() {
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let pos = Position::AtNode(5);
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assert_eq!(pos.to_node_id(), None);
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let pos = Position::BetweenNodes {
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from: 1,
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to: 2,
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traversed: 5.0,
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};
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assert_eq!(pos.to_node_id(), Some(2));
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}
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#[test]
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fn test_position_is_stopped() {
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let pos = Position::AtNode(5);
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assert!(pos.is_stopped());
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let pos = Position::BetweenNodes {
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from: 1,
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to: 2,
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traversed: 5.0,
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};
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assert!(!pos.is_stopped());
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}
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#[test]
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fn test_traverser_new() {
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let graph = create_test_graph();
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let traverser = Traverser::new(&graph, 0, Direction::Left, &|_| true);
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assert_eq!(traverser.direction, Direction::Left);
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// The next_direction might be consumed immediately when the traverser starts moving
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// So we just check that the direction is set correctly
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assert_eq!(traverser.direction, Direction::Left);
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}
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#[test]
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fn test_traverser_set_next_direction() {
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let graph = create_test_graph();
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let mut traverser = Traverser::new(&graph, 0, Direction::Left, &|_| true);
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traverser.set_next_direction(Direction::Up);
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assert!(traverser.next_direction.is_some());
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assert_eq!(traverser.next_direction.unwrap().0, Direction::Up);
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// Setting same direction should not change anything
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traverser.set_next_direction(Direction::Up);
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assert_eq!(traverser.next_direction.unwrap().0, Direction::Up);
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}
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#[test]
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fn test_traverser_advance_at_node() {
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let graph = create_test_graph();
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let mut traverser = Traverser::new(&graph, 0, Direction::Right, &|_| true);
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// Should start moving in the initial direction
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traverser.advance(&graph, 5.0, &|_| true);
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match traverser.position {
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Position::BetweenNodes { from, to, traversed } => {
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assert_eq!(from, 0);
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assert_eq!(to, 1);
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assert_eq!(traversed, 5.0);
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}
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_ => panic!("Expected to be between nodes"),
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}
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}
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#[test]
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fn test_traverser_advance_between_nodes() {
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let graph = create_test_graph();
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let mut traverser = Traverser::new(&graph, 0, Direction::Right, &|_| true);
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// Move to between nodes
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traverser.advance(&graph, 5.0, &|_| true);
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// Advance further
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traverser.advance(&graph, 3.0, &|_| true);
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match traverser.position {
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Position::BetweenNodes { from, to, traversed } => {
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assert_eq!(from, 0);
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assert_eq!(to, 1);
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assert_eq!(traversed, 8.0);
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}
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_ => panic!("Expected to be between nodes"),
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}
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}
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#[test]
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fn test_edge_structure() {
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let edge = Edge {
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target: 5,
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distance: 10.5,
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direction: Direction::Up,
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permissions: EdgePermissions::All,
|
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};
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assert_eq!(edge.target, 5);
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assert_eq!(edge.distance, 10.5);
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assert_eq!(edge.direction, Direction::Up);
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}
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#[test]
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fn test_node_structure() {
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let node = Node {
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position: glam::Vec2::new(10.0, 20.0),
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};
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assert_eq!(node.position, glam::Vec2::new(10.0, 20.0));
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}
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}
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@@ -100,219 +100,3 @@ impl Pacman {
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}
|
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}
|
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}
|
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|
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#[cfg(test)]
|
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mod tests {
|
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use super::*;
|
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use crate::entity::graph::{Graph, Node};
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use crate::texture::sprite::{AtlasMapper, MapperFrame, SpriteAtlas};
|
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use sdl2::keyboard::Keycode;
|
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use std::collections::HashMap;
|
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|
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fn create_test_graph() -> Graph {
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let mut graph = Graph::new();
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let node1 = graph.add_node(Node {
|
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position: glam::Vec2::new(0.0, 0.0),
|
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});
|
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let node2 = graph.add_node(Node {
|
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position: glam::Vec2::new(16.0, 0.0),
|
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});
|
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let node3 = graph.add_node(Node {
|
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position: glam::Vec2::new(0.0, 16.0),
|
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});
|
||||
|
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graph.connect(node1, node2, false, None, Direction::Right).unwrap();
|
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graph.connect(node1, node3, false, None, Direction::Down).unwrap();
|
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|
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graph
|
||||
}
|
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|
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fn create_test_atlas() -> SpriteAtlas {
|
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// Create a minimal test atlas with required tiles
|
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let mut frames = HashMap::new();
|
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frames.insert(
|
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"pacman/up_a.png".to_string(),
|
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MapperFrame {
|
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x: 0,
|
||||
y: 0,
|
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width: 16,
|
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height: 16,
|
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},
|
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);
|
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frames.insert(
|
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"pacman/up_b.png".to_string(),
|
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MapperFrame {
|
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x: 16,
|
||||
y: 0,
|
||||
width: 16,
|
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height: 16,
|
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},
|
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);
|
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frames.insert(
|
||||
"pacman/down_a.png".to_string(),
|
||||
MapperFrame {
|
||||
x: 32,
|
||||
y: 0,
|
||||
width: 16,
|
||||
height: 16,
|
||||
},
|
||||
);
|
||||
frames.insert(
|
||||
"pacman/down_b.png".to_string(),
|
||||
MapperFrame {
|
||||
x: 48,
|
||||
y: 0,
|
||||
width: 16,
|
||||
height: 16,
|
||||
},
|
||||
);
|
||||
frames.insert(
|
||||
"pacman/left_a.png".to_string(),
|
||||
MapperFrame {
|
||||
x: 64,
|
||||
y: 0,
|
||||
width: 16,
|
||||
height: 16,
|
||||
},
|
||||
);
|
||||
frames.insert(
|
||||
"pacman/left_b.png".to_string(),
|
||||
MapperFrame {
|
||||
x: 80,
|
||||
y: 0,
|
||||
width: 16,
|
||||
height: 16,
|
||||
},
|
||||
);
|
||||
frames.insert(
|
||||
"pacman/right_a.png".to_string(),
|
||||
MapperFrame {
|
||||
x: 96,
|
||||
y: 0,
|
||||
width: 16,
|
||||
height: 16,
|
||||
},
|
||||
);
|
||||
frames.insert(
|
||||
"pacman/right_b.png".to_string(),
|
||||
MapperFrame {
|
||||
x: 112,
|
||||
y: 0,
|
||||
width: 16,
|
||||
height: 16,
|
||||
},
|
||||
);
|
||||
frames.insert(
|
||||
"pacman/full.png".to_string(),
|
||||
MapperFrame {
|
||||
x: 128,
|
||||
y: 0,
|
||||
width: 16,
|
||||
height: 16,
|
||||
},
|
||||
);
|
||||
|
||||
let mapper = AtlasMapper { frames };
|
||||
// Create a dummy texture (we won't actually render, just test the logic)
|
||||
let dummy_texture = unsafe { std::mem::zeroed() };
|
||||
SpriteAtlas::new(dummy_texture, mapper)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_pacman_new() {
|
||||
let graph = create_test_graph();
|
||||
let atlas = create_test_atlas();
|
||||
|
||||
let pacman = Pacman::new(&graph, 0, &atlas);
|
||||
|
||||
assert_eq!(pacman.traverser.direction, Direction::Left);
|
||||
assert!(matches!(pacman.traverser.position, crate::entity::graph::Position::AtNode(0)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_handle_key_valid_directions() {
|
||||
let graph = create_test_graph();
|
||||
let atlas = create_test_atlas();
|
||||
let mut pacman = Pacman::new(&graph, 0, &atlas);
|
||||
|
||||
// Test that direction keys are handled correctly
|
||||
// The traverser might consume next_direction immediately, so we check the actual direction
|
||||
pacman.handle_key(Keycode::Up);
|
||||
// Check that the direction was set (either in next_direction or current direction)
|
||||
assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == Direction::Up);
|
||||
|
||||
pacman.handle_key(Keycode::Down);
|
||||
assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == Direction::Down);
|
||||
|
||||
pacman.handle_key(Keycode::Left);
|
||||
assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == Direction::Left);
|
||||
|
||||
pacman.handle_key(Keycode::Right);
|
||||
assert!(pacman.traverser.next_direction.is_some() || pacman.traverser.direction == Direction::Right);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_handle_key_invalid_direction() {
|
||||
let graph = create_test_graph();
|
||||
let atlas = create_test_atlas();
|
||||
let mut pacman = Pacman::new(&graph, 0, &atlas);
|
||||
|
||||
let original_direction = pacman.traverser.direction;
|
||||
let original_next_direction = pacman.traverser.next_direction;
|
||||
|
||||
// Test invalid key
|
||||
pacman.handle_key(Keycode::Space);
|
||||
|
||||
// Should not change direction
|
||||
assert_eq!(pacman.traverser.direction, original_direction);
|
||||
assert_eq!(pacman.traverser.next_direction, original_next_direction);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_get_pixel_pos_at_node() {
|
||||
let graph = create_test_graph();
|
||||
let atlas = create_test_atlas();
|
||||
let pacman = Pacman::new(&graph, 0, &atlas);
|
||||
|
||||
let pos = pacman.get_pixel_pos(&graph);
|
||||
assert_eq!(pos, glam::Vec2::new(0.0, 0.0));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_get_pixel_pos_between_nodes() {
|
||||
let graph = create_test_graph();
|
||||
let atlas = create_test_atlas();
|
||||
let mut pacman = Pacman::new(&graph, 0, &atlas);
|
||||
|
||||
// Move pacman between nodes - need to advance with a larger distance to ensure movement
|
||||
pacman.traverser.advance(&graph, 5.0, &can_pacman_traverse); // Larger advance to ensure movement
|
||||
|
||||
let pos = pacman.get_pixel_pos(&graph);
|
||||
// Should be between (0,0) and (16,0), but not exactly at (8,0) due to advance distance
|
||||
assert!(pos.x >= 0.0 && pos.x <= 16.0);
|
||||
assert_eq!(pos.y, 0.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_tick_updates_texture() {
|
||||
let graph = create_test_graph();
|
||||
let atlas = create_test_atlas();
|
||||
let mut pacman = Pacman::new(&graph, 0, &atlas);
|
||||
|
||||
// Test that tick doesn't panic
|
||||
pacman.tick(0.016, &graph); // 60 FPS frame time
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_pacman_initial_direction() {
|
||||
let graph = create_test_graph();
|
||||
let atlas = create_test_atlas();
|
||||
let pacman = Pacman::new(&graph, 0, &atlas);
|
||||
|
||||
// Pacman should start with the initial direction (Left)
|
||||
assert_eq!(pacman.traverser.direction, Direction::Left);
|
||||
// The next_direction might be consumed immediately when the traverser starts moving
|
||||
// So we just check that the direction is set correctly
|
||||
assert_eq!(pacman.traverser.direction, Direction::Left);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user