mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-16 00:12:29 -06:00
feat: rewrite ghost/item collision eventing into trigger-based observer
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@@ -112,7 +112,7 @@ fn test_entity_type_traversal_flags() {
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#[test]
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fn test_player_control_system_move_command() {
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let mut world = common::create_test_world();
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let (mut world, _) = common::create_test_world();
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let _player = common::spawn_test_player(&mut world, 0);
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// Send move command
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@@ -141,7 +141,7 @@ fn test_player_control_system_move_command() {
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#[test]
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fn test_player_control_system_exit_command() {
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let mut world = common::create_test_world();
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let (mut world, _) = common::create_test_world();
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let _player = common::spawn_test_player(&mut world, 0);
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// Send exit command
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@@ -159,7 +159,7 @@ fn test_player_control_system_exit_command() {
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#[test]
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fn test_player_control_system_toggle_debug() {
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let mut world = common::create_test_world();
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let (mut world, _) = common::create_test_world();
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let _player = common::spawn_test_player(&mut world, 0);
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// Send toggle debug command
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@@ -177,7 +177,7 @@ fn test_player_control_system_toggle_debug() {
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#[test]
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fn test_player_control_system_mute_audio() {
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let mut world = common::create_test_world();
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let (mut world, _) = common::create_test_world();
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let _player = common::spawn_test_player(&mut world, 0);
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// Send mute audio command
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@@ -206,7 +206,7 @@ fn test_player_control_system_mute_audio() {
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#[test]
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fn test_player_control_system_no_player_entity() {
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let mut world = common::create_test_world();
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let (mut world, _) = common::create_test_world();
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// Don't spawn a player entity
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common::send_game_event(&mut world, GameEvent::Command(GameCommand::MovePlayer(Direction::Up)));
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@@ -221,7 +221,7 @@ fn test_player_control_system_no_player_entity() {
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#[test]
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fn test_player_movement_system_buffered_direction_expires() {
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let mut world = common::create_test_world();
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let (mut world, _) = common::create_test_world();
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let player = common::spawn_test_player(&mut world, 0);
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// Set a buffered direction with short time
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@@ -251,7 +251,7 @@ fn test_player_movement_system_buffered_direction_expires() {
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#[test]
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fn test_player_movement_system_start_moving_from_stopped() {
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let mut world = common::create_test_world();
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let (mut world, _) = common::create_test_world();
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let _player = common::spawn_test_player(&mut world, 0);
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// Player starts at node 0, facing right (towards node 1)
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@@ -276,7 +276,7 @@ fn test_player_movement_system_start_moving_from_stopped() {
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#[test]
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fn test_player_movement_system_buffered_direction_change() {
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let mut world = common::create_test_world();
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let (mut world, _) = common::create_test_world();
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let player = common::spawn_test_player(&mut world, 0);
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// Set a buffered direction to go down (towards node 2)
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@@ -307,7 +307,7 @@ fn test_player_movement_system_buffered_direction_change() {
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#[test]
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fn test_player_movement_system_no_valid_edge() {
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let mut world = common::create_test_world();
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let (mut world, _) = common::create_test_world();
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let player = common::spawn_test_player(&mut world, 0);
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// Set velocity to direction with no edge
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@@ -332,7 +332,7 @@ fn test_player_movement_system_no_valid_edge() {
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#[test]
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fn test_player_movement_system_continue_moving() {
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let mut world = common::create_test_world();
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let (mut world, _) = common::create_test_world();
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let player = common::spawn_test_player(&mut world, 0);
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// Set player to already be moving
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@@ -362,7 +362,7 @@ fn test_player_movement_system_continue_moving() {
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#[test]
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fn test_full_player_input_to_movement_flow() {
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let mut world = common::create_test_world();
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let (mut world, _) = common::create_test_world();
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let _player = common::spawn_test_player(&mut world, 0);
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// Send move command
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@@ -396,7 +396,7 @@ fn test_full_player_input_to_movement_flow() {
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#[test]
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fn test_buffered_direction_timing() {
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let mut world = common::create_test_world();
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let (mut world, _) = common::create_test_world();
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let _player = common::spawn_test_player(&mut world, 0);
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// Send move command
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@@ -435,7 +435,7 @@ fn test_buffered_direction_timing() {
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#[test]
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fn test_multiple_rapid_direction_changes() {
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let mut world = common::create_test_world();
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let (mut world, _) = common::create_test_world();
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let _player = common::spawn_test_player(&mut world, 0);
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// Send multiple rapid direction changes
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@@ -468,7 +468,7 @@ fn test_multiple_rapid_direction_changes() {
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#[test]
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fn test_player_state_persistence_across_systems() {
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let mut world = common::create_test_world();
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let (mut world, _) = common::create_test_world();
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let _player = common::spawn_test_player(&mut world, 0);
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// Test that multiple commands can be processed - but need to handle events properly
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