chore: reorganize component definitions into relevant system files

This commit is contained in:
Ryan Walters
2025-08-28 12:54:52 -05:00
parent 80ebf08dd3
commit ad3f896f82
14 changed files with 329 additions and 341 deletions

View File

@@ -1,11 +1,10 @@
use crate::constants::CANVAS_SIZE;
use crate::error::{GameError, TextureError};
use crate::map::builder::Map;
use crate::systems::blinking::Blinking;
use crate::systems::components::{
DeltaTime, DirectionalAnimated, EntityType, GhostCollider, PlayerControlled, Renderable, ScoreResource, StartupSequence,
use crate::systems::{
Blinking, DeltaTime, DirectionalAnimated, EntityType, GhostCollider, PlayerControlled, Position, Renderable, ScoreResource,
StartupSequence, Velocity,
};
use crate::systems::movement::{Position, Velocity};
use crate::texture::sprite::SpriteAtlas;
use crate::texture::text::TextTexture;
use bevy_ecs::entity::Entity;