chore: reorganize component definitions into relevant system files

This commit is contained in:
Ryan Walters
2025-08-28 12:54:52 -05:00
parent 80ebf08dd3
commit ad3f896f82
14 changed files with 329 additions and 341 deletions

View File

@@ -2,10 +2,7 @@ use bevy_ecs::{event::EventReader, prelude::*, query::With, system::Query};
use crate::{
events::GameEvent,
systems::{
audio::AudioEvent,
components::{CombatState, EntityType, ItemCollider, LevelTiming, PacmanCollider, ScoreResource},
},
systems::{AudioEvent, CombatState, EntityType, ItemCollider, LevelTiming, PacmanCollider, ScoreResource},
};
/// Determines if a collision between two entity types should be handled by the item system.