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fix: force dirty render using resource_change conditions, hide ghosts & player on initial spawn
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@@ -26,6 +26,7 @@ impl Blinking {
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///
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/// This system manages entities that have both `Blinking` and `Renderable` components,
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/// accumulating time and toggling visibility when the specified interval is reached.
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#[allow(clippy::type_complexity)]
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pub fn blinking_system(
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mut commands: Commands,
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time: Res<DeltaTime>,
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