fix: force dirty render using resource_change conditions, hide ghosts & player on initial spawn

This commit is contained in:
Ryan Walters
2025-08-28 20:20:38 -05:00
parent cde1ea5394
commit a8e62aec56
2 changed files with 11 additions and 5 deletions

View File

@@ -26,6 +26,7 @@ impl Blinking {
///
/// This system manages entities that have both `Blinking` and `Renderable` components,
/// accumulating time and toggling visibility when the specified interval is reached.
#[allow(clippy::type_complexity)]
pub fn blinking_system(
mut commands: Commands,
time: Res<DeltaTime>,