mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-15 08:12:32 -06:00
feat: high resolution debug rendering
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@@ -17,6 +17,7 @@ use crate::systems::{
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PacmanCollider, PlayerBundle, PlayerControlled, RenderDirty, Renderable, Score, ScoreResource,
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},
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control::player_system,
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debug::{debug_render_system, DebugState, DebugTextureResource},
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input::input_system,
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movement::movement_system,
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profiling::{profile, SystemTimings},
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@@ -24,7 +25,14 @@ use crate::systems::{
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};
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use crate::texture::animated::AnimatedTexture;
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use bevy_ecs::schedule::IntoScheduleConfigs;
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use bevy_ecs::{event::EventRegistry, observer::Trigger, schedule::Schedule, system::ResMut, world::World};
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use bevy_ecs::system::NonSendMut;
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use bevy_ecs::{
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event::EventRegistry,
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observer::Trigger,
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schedule::Schedule,
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system::{Res, ResMut},
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world::World,
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};
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use sdl2::image::LoadTexture;
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use sdl2::render::{Canvas, ScaleMode, TextureCreator};
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use sdl2::video::{Window, WindowContext};
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@@ -72,6 +80,13 @@ impl Game {
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.map_err(|e| GameError::Sdl(e.to_string()))?;
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map_texture.set_scale_mode(ScaleMode::Nearest);
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// Create debug texture at output resolution for crisp debug rendering
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let output_size = canvas.output_size().unwrap();
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let mut debug_texture = texture_creator
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.create_texture_target(None, output_size.0, output_size.1)
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.map_err(|e| GameError::Sdl(e.to_string()))?;
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debug_texture.set_scale_mode(ScaleMode::Nearest);
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// Load atlas and create map texture
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let atlas_bytes = get_asset_bytes(Asset::Atlas)?;
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let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
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@@ -157,7 +172,7 @@ impl Game {
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},
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entity_type: EntityType::Player,
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collider: Collider {
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size: constants::CELL_SIZE as f32 * 1.25,
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size: constants::CELL_SIZE as f32 * 1.1,
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layer: CollisionLayer::PACMAN,
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},
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pacman_collider: PacmanCollider,
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@@ -168,6 +183,7 @@ impl Game {
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world.insert_non_send_resource(canvas);
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world.insert_non_send_resource(BackbufferResource(backbuffer));
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world.insert_non_send_resource(MapTextureResource(map_texture));
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world.insert_non_send_resource(DebugTextureResource(debug_texture));
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world.insert_resource(map);
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world.insert_resource(GlobalState { exit: false });
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@@ -176,6 +192,7 @@ impl Game {
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world.insert_resource(Bindings::default());
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world.insert_resource(DeltaTime(0f32));
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world.insert_resource(RenderDirty::default());
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world.insert_resource(DebugState::default());
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world.add_observer(
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|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| match *event {
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@@ -188,7 +205,6 @@ impl Game {
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GameEvent::Collision(_a, _b) => {}
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},
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);
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schedule.add_systems(
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(
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profile("input", input_system),
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@@ -197,11 +213,29 @@ impl Game {
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profile("collision", collision_system),
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profile("blinking", blinking_system),
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profile("directional_render", directional_render_system),
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profile("dirty_render", dirty_render_system),
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profile("render", render_system),
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profile("debug_render", debug_render_system),
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profile(
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"present",
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|mut canvas: NonSendMut<&mut Canvas<Window>>,
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backbuffer: NonSendMut<BackbufferResource>,
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debug_state: Res<DebugState>,
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mut dirty: ResMut<RenderDirty>| {
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if dirty.0 {
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// Only copy backbuffer to main canvas if debug rendering is off
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// (debug rendering draws directly to main canvas)
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if *debug_state == DebugState::Off {
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canvas.copy(&backbuffer.0, None, None).unwrap();
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}
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dirty.0 = false;
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canvas.present();
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}
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},
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),
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)
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.chain(),
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);
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schedule.add_systems((profile("dirty_render", dirty_render_system), profile("render", render_system)).chain());
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// Spawn player
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world.spawn(player);
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