mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 07:15:41 -06:00
feat: separate player/ghost collider sizes, move fruit sprite up 1 pixel, add fruit TTL
This commit is contained in:
2
Cargo.lock
generated
2
Cargo.lock
generated
@@ -711,7 +711,7 @@ checksum = "42f5e15c9953c5e4ccceeb2e7382a716482c34515315f7b03532b8b4e8393d2d"
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[[package]]
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name = "pacman"
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version = "0.80.2"
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version = "0.80.3"
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dependencies = [
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"anyhow",
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"bevy_ecs",
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@@ -1,6 +1,6 @@
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[package]
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name = "pacman"
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version = "0.80.2"
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version = "0.80.3"
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authors = ["Xevion"]
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edition = "2021"
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rust-version = "1.86.0"
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@@ -53,9 +53,9 @@ pub mod animation {
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/// Frightened ghost animation speed (ticks per frame at 60 ticks/sec)
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pub const GHOST_FRIGHTENED_SPEED: u16 = 12;
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/// Time in ticks for frightened ghosts to return to normal
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pub const GHOST_FRIGHTENED_TICKS: u32 = 300;
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pub const GHOST_FRIGHTENED_TICKS: u32 = 5 * 60;
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/// Time in ticks when frightened ghosts start flashing
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pub const GHOST_FRIGHTENED_FLASH_START_TICKS: u32 = GHOST_FRIGHTENED_TICKS - 120;
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pub const GHOST_FRIGHTENED_FLASH_START_TICKS: u32 = GHOST_FRIGHTENED_TICKS - 2 * 60;
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}
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/// The size of the canvas, in pixels.
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@@ -75,13 +75,15 @@ pub const LARGE_CANVAS_SIZE: UVec2 = UVec2::new(
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pub mod collider {
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use super::CELL_SIZE;
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/// Collider size for player and ghosts (1.375x cell size)
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pub const PLAYER_GHOST_SIZE: f32 = CELL_SIZE as f32 * 1.375;
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/// Collider size for pellets (0.4x cell size)
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/// Collider size for player and ghosts
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pub const PLAYER_SIZE: f32 = CELL_SIZE as f32 * 1.385;
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/// Collider size for ghosts
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pub const GHOST_SIZE: f32 = CELL_SIZE as f32 * 1.55;
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/// Collider size for pellets
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pub const PELLET_SIZE: f32 = CELL_SIZE as f32 * 0.4;
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/// Collider size for power pellets/energizers (0.95x cell size)
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/// Collider size for power pellets/energizers
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pub const POWER_PELLET_SIZE: f32 = CELL_SIZE as f32 * 0.95;
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/// Collider size for fruits (0.8x cell size)
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/// Collider size for fruits
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pub const FRUIT_SIZE: f32 = CELL_SIZE as f32 * 1.375;
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}
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@@ -148,7 +150,7 @@ pub const RAW_BOARD: [&str; BOARD_CELL_SIZE.y as usize] = [
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/// Game initialization constants
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pub mod startup {
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/// Number of frames for the startup sequence (3 seconds at 60 FPS)
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pub const STARTUP_FRAMES: u32 = 60 * 3;
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pub const STARTUP_FRAMES: u32 = 60 * 4;
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}
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/// Game mechanics constants
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@@ -381,7 +381,7 @@ impl Game {
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directional_animation: player_animation,
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entity_type: EntityType::Player,
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collider: Collider {
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size: constants::collider::PLAYER_GHOST_SIZE,
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size: constants::collider::PLAYER_SIZE,
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},
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pacman_collider: PacmanCollider,
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}
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@@ -629,7 +629,7 @@ impl Game {
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directional_animation: animations,
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entity_type: EntityType::Ghost,
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collider: Collider {
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size: constants::collider::PLAYER_GHOST_SIZE,
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size: constants::collider::GHOST_SIZE,
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},
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ghost_collider: GhostCollider,
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ghost_state: GhostState::Normal,
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@@ -27,7 +27,7 @@ fn calculate_fruit_sprite_position(index: u32) -> Vec2 {
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let sprite_spacing = CELL_SIZE + CELL_SIZE / 2; // 1.5 cells between sprites
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let x = start_x - ((index as f32) * (sprite_spacing as f32 * 1.5)).round() as u32;
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let y = start_y - CELL_SIZE / 2;
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let y = start_y - (1 + CELL_SIZE / 2);
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Vec2::new((x - CELL_SIZE) as f32, (y + CELL_SIZE) as f32)
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}
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@@ -3,12 +3,14 @@ use bevy_ecs::{
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observer::Trigger,
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system::{Commands, NonSendMut, Res},
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};
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use rand::Rng;
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use strum_macros::IntoStaticStr;
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use tracing::debug;
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use crate::{
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constants,
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map::builder::Map,
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platform::rng,
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systems::{common::bundles::ItemBundle, Collider, Position, Renderable, TimeToLive},
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texture::{
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sprite::SpriteAtlas,
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@@ -112,7 +114,9 @@ pub fn spawn_fruit_observer(
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item_collider: ItemCollider,
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};
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commands.spawn(bundle)
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let lifetime_ticks = (rng().random_range(9f32..10f32) * 60f32).round() as u32;
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commands.spawn((bundle, TimeToLive::new(lifetime_ticks)))
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}
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SpawnTrigger::Bonus { position, value, ttl } => {
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let sprite = &atlas
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