mirror of
https://github.com/Xevion/Pac-Man.git
synced 2026-01-31 06:25:09 -06:00
refactor: create workspace, move 'pacman' into pacman/ subfolder as workspace member
This commit is contained in:
@@ -0,0 +1,80 @@
|
||||
use bevy_ecs::system::RunSystemOnce;
|
||||
use pacman::systems::{check_collision, collision_system, Collider, EntityType, GhostState, Position};
|
||||
use speculoos::prelude::*;
|
||||
|
||||
mod common;
|
||||
|
||||
#[test]
|
||||
fn test_collider_collision_detection() {
|
||||
let collider1 = Collider { size: 10.0 };
|
||||
let collider2 = Collider { size: 8.0 };
|
||||
|
||||
// Test collision detection
|
||||
assert_that(&collider1.collides_with(collider2.size, 5.0)).is_true(); // Should collide (distance < 9.0)
|
||||
assert_that(&collider1.collides_with(collider2.size, 15.0)).is_false(); // Should not collide (distance > 9.0)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_check_collision_helper() {
|
||||
let map = common::create_test_map();
|
||||
let pos1 = Position::Stopped { node: 0 };
|
||||
let pos2 = Position::Stopped { node: 0 }; // Same position
|
||||
let collider1 = Collider { size: 10.0 };
|
||||
let collider2 = Collider { size: 8.0 };
|
||||
|
||||
// Test collision at same position
|
||||
let result = check_collision(&pos1, &collider1, &pos2, &collider2, &map);
|
||||
assert_that(&result.is_ok()).is_true();
|
||||
assert_that(&result.unwrap()).is_true(); // Should collide at same position
|
||||
|
||||
// Test collision at different positions
|
||||
let pos3 = Position::Stopped { node: 1 }; // Different position
|
||||
let result = check_collision(&pos1, &collider1, &pos3, &collider2, &map);
|
||||
assert_that(&result.is_ok()).is_true();
|
||||
// May or may not collide depending on actual node positions
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_collision_system_pacman_item() {
|
||||
let (mut world, mut schedule) = common::create_test_world();
|
||||
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let _item = common::spawn_test_item(&mut world, 0, EntityType::Pellet);
|
||||
|
||||
// Run collision system - should not panic
|
||||
schedule.run(&mut world);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_collision_system_pacman_ghost() {
|
||||
let (mut world, _) = common::create_test_world();
|
||||
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let _ghost = common::spawn_test_ghost(&mut world, 0, GhostState::Normal);
|
||||
|
||||
// Run collision system - should not panic
|
||||
world
|
||||
.run_system_once(collision_system)
|
||||
.expect("System should run successfully");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_collision_system_no_collision() {
|
||||
let (mut world, mut schedule) = common::create_test_world();
|
||||
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let _ghost = common::spawn_test_ghost(&mut world, 1, GhostState::Normal); // Different node
|
||||
|
||||
// Run collision system - should not panic
|
||||
schedule.run(&mut world);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_collision_system_multiple_entities() {
|
||||
let (mut world, _) = common::create_test_world();
|
||||
let _pacman = common::spawn_test_pacman(&mut world, 0);
|
||||
let _item = common::spawn_test_item(&mut world, 0, EntityType::Pellet);
|
||||
let _ghost = common::spawn_test_ghost(&mut world, 0, GhostState::Normal);
|
||||
|
||||
// Run collision system - should not panic
|
||||
world
|
||||
.run_system_once(collision_system)
|
||||
.expect("System should run successfully");
|
||||
}
|
||||
Reference in New Issue
Block a user