refactor: create workspace, move 'pacman' into pacman/ subfolder as workspace member

This commit is contained in:
Ryan Walters
2025-09-16 00:31:06 -05:00
parent 841cf5b83e
commit a3c4c94d42
288 changed files with 2098 additions and 273 deletions

View File

@@ -1,9 +1,12 @@
[target.'cfg(target_os = "emscripten")']
rustflags = [
# Stack size is required for this project, it will crash otherwise.
"-C", "link-args=-sASYNCIFY=1 -sASYNCIFY_STACK_SIZE=8192 -sALLOW_MEMORY_GROWTH=1",
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
"-C", "link-args=--preload-file assets/game/",
"-C",
"link-args=-sASYNCIFY=1 -sASYNCIFY_STACK_SIZE=8192 -sALLOW_MEMORY_GROWTH=1",
"-C",
"link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
"-C",
"link-args=--preload-file pacman/assets/game/",
]
runner = "node"
@@ -15,5 +18,6 @@ rustflags = [
# The `sdl2` crate's build script uses `libpng`, which requires `zlib`.
# By adding `-lz` here, we ensure it's passed to the linker after `libpng`,
# which is required for the linker to correctly resolve symbols.
"-C", "link-arg=-lz",
"-C",
"link-arg=-lz",
]