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https://github.com/Xevion/Pac-Man.git
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feat: revamp with better separate directional/linear animations, direction independent ticking
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@@ -1,6 +1,5 @@
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use pacman::error::{
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AnimatedTextureError, AssetError, EntityError, GameError, GameResult, IntoGameError, MapError, OptionExt, ParseError,
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ResultExt, TextureError,
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AssetError, EntityError, GameError, GameResult, IntoGameError, MapError, OptionExt, ParseError, ResultExt, TextureError,
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};
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use std::io;
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@@ -46,13 +45,6 @@ fn test_game_error_from_io_error() {
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assert!(matches!(game_error, GameError::Io(_)));
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}
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#[test]
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fn test_texture_error_from_animated_error() {
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let animated_error = AnimatedTextureError::InvalidFrameDuration(0);
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let texture_error: TextureError = animated_error.into();
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assert!(matches!(texture_error, TextureError::Animated(_)));
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}
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#[test]
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fn test_asset_error_from_io_error() {
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let io_error = io::Error::new(io::ErrorKind::PermissionDenied, "Permission denied");
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@@ -78,12 +70,6 @@ fn test_entity_error_display() {
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assert_eq!(error.to_string(), "Edge not found: from 1 to 2");
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}
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#[test]
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fn test_animated_texture_error_display() {
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let error = AnimatedTextureError::InvalidFrameDuration(0);
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assert_eq!(error.to_string(), "Frame duration must be positive, got 0");
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}
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#[test]
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fn test_into_game_error_trait() {
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let result: Result<i32, io::Error> = Err(io::Error::new(io::ErrorKind::Other, "test error"));
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@@ -146,13 +132,3 @@ fn test_result_ext_error() {
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panic!("Expected InvalidState error");
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}
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}
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#[test]
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fn test_error_chain_conversions() {
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// Test that we can convert through multiple levels
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let animated_error = AnimatedTextureError::InvalidFrameDuration(0);
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let texture_error: TextureError = animated_error.into();
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let game_error: GameError = texture_error.into();
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assert!(matches!(game_error, GameError::Texture(TextureError::Animated(_))));
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}
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