mirror of
https://github.com/Xevion/Pac-Man.git
synced 2026-02-01 00:25:06 -06:00
feat: revamp with better separate directional/linear animations, direction independent ticking
This commit is contained in:
+198
-128
@@ -2,25 +2,28 @@
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include!(concat!(env!("OUT_DIR"), "/atlas_data.rs"));
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use crate::constants::{animation, MapTile, CANVAS_SIZE};
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use std::collections::HashMap;
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use crate::constants::{self, animation, MapTile, CANVAS_SIZE};
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use crate::error::{GameError, GameResult, TextureError};
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use crate::events::GameEvent;
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use crate::map::builder::Map;
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use crate::map::direction::Direction;
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use crate::systems::blinking::Blinking;
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use crate::systems::components::{GhostAnimation, GhostState, LastAnimationState};
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use crate::systems::movement::{BufferedDirection, Position, Velocity};
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use crate::systems::profiling::SystemId;
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use crate::systems::render::RenderDirty;
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use crate::systems::{self, ghost_collision_system, present_system, Hidden, MovementModifiers, NodeId};
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use crate::systems::{self, ghost_collision_system, present_system, Hidden, LinearAnimation, MovementModifiers, NodeId};
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use crate::systems::{
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audio_system, blinking_system, collision_system, debug_render_system, directional_render_system, dirty_render_system,
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eaten_ghost_system, ghost_movement_system, ghost_state_system, hud_render_system, item_system, profile, render_system,
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AudioEvent, AudioResource, AudioState, BackbufferResource, Collider, DebugFontResource, DebugState, DebugTextureResource,
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DeltaTime, DirectionalAnimated, EntityType, Frozen, Ghost, GhostAnimationSet, GhostAnimations, GhostBundle, GhostCollider,
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GlobalState, ItemBundle, ItemCollider, MapTextureResource, PacmanCollider, PlayerBundle, PlayerControlled, Renderable,
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ScoreResource, StartupSequence, SystemTimings,
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eaten_ghost_system, ghost_movement_system, ghost_state_system, hud_render_system, item_system, linear_render_system, profile,
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render_system, AudioEvent, AudioResource, AudioState, BackbufferResource, Collider, DebugFontResource, DebugState,
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DebugTextureResource, DeltaTime, DirectionalAnimation, EntityType, Frozen, Ghost, GhostAnimations, GhostBundle,
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GhostCollider, GlobalState, ItemBundle, ItemCollider, MapTextureResource, PacmanCollider, PlayerBundle, PlayerControlled,
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Renderable, ScoreResource, StartupSequence, SystemTimings,
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};
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use crate::texture::animated::AnimatedTexture;
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use crate::texture::animated::{DirectionalTiles, TileSequence};
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use crate::texture::sprite::AtlasTile;
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use bevy_ecs::event::EventRegistry;
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use bevy_ecs::observer::Trigger;
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@@ -33,11 +36,9 @@ use sdl2::render::{BlendMode, Canvas, ScaleMode, TextureCreator};
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use sdl2::rwops::RWops;
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use sdl2::video::{Window, WindowContext};
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use sdl2::EventPump;
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use smallvec::smallvec;
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use crate::{
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asset::{get_asset_bytes, Asset},
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constants,
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events::GameCommand,
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map::render::MapRenderer,
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systems::input::{Bindings, CursorPosition},
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@@ -150,30 +151,61 @@ impl Game {
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let map = Map::new(constants::RAW_BOARD)?;
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// Create directional animated textures for Pac-Man
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let mut textures = [None, None, None, None];
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let mut stopped_textures = [None, None, None, None];
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for direction in Direction::DIRECTIONS {
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let moving_prefix = match direction {
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Direction::Up => "pacman/up",
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Direction::Down => "pacman/down",
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Direction::Left => "pacman/left",
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Direction::Right => "pacman/right",
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};
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let moving_tiles = smallvec![
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SpriteAtlas::get_tile(&atlas, &format!("{moving_prefix}_a.png"))
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_a.png"))))?,
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SpriteAtlas::get_tile(&atlas, &format!("{moving_prefix}_b.png"))
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_b.png"))))?,
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SpriteAtlas::get_tile(&atlas, "pacman/full.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
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];
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let up_moving_tiles = [
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SpriteAtlas::get_tile(&atlas, "pacman/up_a.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/up_a.png".to_string())))?,
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SpriteAtlas::get_tile(&atlas, "pacman/up_b.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/up_b.png".to_string())))?,
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SpriteAtlas::get_tile(&atlas, "pacman/full.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
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];
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let down_moving_tiles = [
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SpriteAtlas::get_tile(&atlas, "pacman/down_a.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/down_a.png".to_string())))?,
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SpriteAtlas::get_tile(&atlas, "pacman/down_b.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/down_b.png".to_string())))?,
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SpriteAtlas::get_tile(&atlas, "pacman/full.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
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];
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let left_moving_tiles = [
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SpriteAtlas::get_tile(&atlas, "pacman/left_a.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/left_a.png".to_string())))?,
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SpriteAtlas::get_tile(&atlas, "pacman/left_b.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/left_b.png".to_string())))?,
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SpriteAtlas::get_tile(&atlas, "pacman/full.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
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];
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let right_moving_tiles = [
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SpriteAtlas::get_tile(&atlas, "pacman/right_a.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/right_a.png".to_string())))?,
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SpriteAtlas::get_tile(&atlas, "pacman/right_b.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/right_b.png".to_string())))?,
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SpriteAtlas::get_tile(&atlas, "pacman/full.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
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];
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let stopped_tiles = smallvec![SpriteAtlas::get_tile(&atlas, &format!("{moving_prefix}_b.png"))
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("{moving_prefix}_b.png"))))?];
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let moving_tiles = DirectionalTiles::new(
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TileSequence::new(&up_moving_tiles),
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TileSequence::new(&down_moving_tiles),
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TileSequence::new(&left_moving_tiles),
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TileSequence::new(&right_moving_tiles),
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);
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textures[direction.as_usize()] = Some(AnimatedTexture::new(moving_tiles, 5)?);
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stopped_textures[direction.as_usize()] = Some(AnimatedTexture::new(stopped_tiles, 6)?);
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}
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let up_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/up_b.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/up_b.png".to_string())))?;
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let down_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/down_b.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/down_b.png".to_string())))?;
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let left_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/left_b.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/left_b.png".to_string())))?;
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let right_stopped_tile = SpriteAtlas::get_tile(&atlas, "pacman/right_b.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/right_b.png".to_string())))?;
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let stopped_tiles = DirectionalTiles::new(
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TileSequence::new(&[up_stopped_tile]),
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TileSequence::new(&[down_stopped_tile]),
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TileSequence::new(&[left_stopped_tile]),
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TileSequence::new(&[right_stopped_tile]),
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);
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let player = PlayerBundle {
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player: PlayerControlled,
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@@ -191,10 +223,7 @@ impl Game {
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
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layer: 0,
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},
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directional_animated: DirectionalAnimated {
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textures,
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stopped_textures,
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},
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directional_animation: DirectionalAnimation::new(moving_tiles, stopped_tiles, 5),
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entity_type: EntityType::Player,
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collider: Collider {
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size: constants::CELL_SIZE as f32 * 1.375,
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@@ -252,6 +281,7 @@ impl Game {
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let audio_system = profile(SystemId::Audio, audio_system);
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let blinking_system = profile(SystemId::Blinking, blinking_system);
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let directional_render_system = profile(SystemId::DirectionalRender, directional_render_system);
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let linear_render_system = profile(SystemId::LinearRender, linear_render_system);
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let dirty_render_system = profile(SystemId::DirtyRender, dirty_render_system);
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let render_system = profile(SystemId::Render, render_system);
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let hud_render_system = profile(SystemId::HudRender, hud_render_system);
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@@ -281,6 +311,7 @@ impl Game {
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blinking_system,
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(
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directional_render_system,
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linear_render_system,
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dirty_render_system,
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render_system,
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hud_render_system,
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@@ -357,7 +388,7 @@ impl Game {
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for (ghost_type, start_node) in ghost_start_positions {
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// Create the ghost bundle in a separate scope to manage borrows
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let ghost = {
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let animations = world.resource::<GhostAnimations>().0.get(&ghost_type).unwrap().clone();
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let animations = *world.resource::<GhostAnimations>().get_normal(&ghost_type).unwrap();
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let atlas = world.non_send_resource::<SpriteAtlas>();
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GhostBundle {
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@@ -378,16 +409,14 @@ impl Game {
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)?,
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layer: 0,
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},
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directional_animated: animations.normal().unwrap().clone(),
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directional_animation: animations,
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entity_type: EntityType::Ghost,
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collider: Collider {
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size: crate::constants::CELL_SIZE as f32 * 1.375,
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size: constants::CELL_SIZE as f32 * 1.375,
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},
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ghost_collider: GhostCollider,
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ghost_state: crate::systems::components::GhostState::Normal,
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last_animation_state: crate::systems::components::LastAnimationState(
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crate::systems::components::GhostAnimation::Normal,
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),
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ghost_state: GhostState::Normal,
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last_animation_state: LastAnimationState(GhostAnimation::Normal),
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}
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};
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@@ -398,103 +427,144 @@ impl Game {
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}
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fn create_ghost_animations(atlas: &SpriteAtlas) -> GameResult<GhostAnimations> {
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let mut animations = std::collections::HashMap::new();
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// Eaten (eyes) animations - single tile per direction
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let up_eye = atlas
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.get_tile("ghost/eyes/up.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/up.png".to_string())))?;
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let down_eye = atlas
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.get_tile("ghost/eyes/down.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/down.png".to_string())))?;
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let left_eye = atlas
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.get_tile("ghost/eyes/left.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/left.png".to_string())))?;
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let right_eye = atlas
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.get_tile("ghost/eyes/right.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/eyes/right.png".to_string())))?;
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let eyes_tiles = DirectionalTiles::new(
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TileSequence::new(&[up_eye]),
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TileSequence::new(&[down_eye]),
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TileSequence::new(&[left_eye]),
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TileSequence::new(&[right_eye]),
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);
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let eyes = DirectionalAnimation::new(eyes_tiles, eyes_tiles, animation::GHOST_EATEN_SPEED);
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let mut animations = HashMap::new();
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for ghost_type in [Ghost::Blinky, Ghost::Pinky, Ghost::Inky, Ghost::Clyde] {
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// Normal animations
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let mut normal_textures = [None, None, None, None];
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for direction in Direction::DIRECTIONS {
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let dir_str = direction.as_ref();
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let tile_a = atlas
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.get_tile(&format!("ghost/{}/{}_a.png", ghost_type.as_str(), dir_str))
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// Normal animations - create directional tiles for each direction
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let up_tiles = [
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atlas
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.get_tile(&format!("ghost/{}/up_a.png", ghost_type.as_str()))
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.ok_or_else(|| {
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GameError::Texture(TextureError::AtlasTileNotFound(format!(
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"ghost/{}/{}_a.png",
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ghost_type.as_str(),
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dir_str
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"ghost/{}/up_a.png",
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ghost_type.as_str()
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)))
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})?;
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let tile_b = atlas
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.get_tile(&format!("ghost/{}/{}_b.png", ghost_type.as_str(), dir_str))
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})?,
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atlas
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.get_tile(&format!("ghost/{}/up_b.png", ghost_type.as_str()))
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.ok_or_else(|| {
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GameError::Texture(TextureError::AtlasTileNotFound(format!(
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"ghost/{}/{}_b.png",
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ghost_type.as_str(),
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dir_str
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"ghost/{}/up_b.png",
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ghost_type.as_str()
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)))
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})?;
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let tiles = smallvec![tile_a, tile_b];
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normal_textures[direction.as_usize()] = Some(AnimatedTexture::new(tiles, animation::GHOST_NORMAL_SPEED)?);
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}
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let normal = DirectionalAnimated {
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textures: normal_textures.clone(),
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stopped_textures: normal_textures,
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};
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})?,
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];
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let down_tiles = [
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atlas
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.get_tile(&format!("ghost/{}/down_a.png", ghost_type.as_str()))
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.ok_or_else(|| {
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GameError::Texture(TextureError::AtlasTileNotFound(format!(
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"ghost/{}/down_a.png",
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ghost_type.as_str()
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)))
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})?,
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atlas
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.get_tile(&format!("ghost/{}/down_b.png", ghost_type.as_str()))
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.ok_or_else(|| {
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GameError::Texture(TextureError::AtlasTileNotFound(format!(
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"ghost/{}/down_b.png",
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ghost_type.as_str()
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)))
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})?,
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];
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let left_tiles = [
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atlas
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.get_tile(&format!("ghost/{}/left_a.png", ghost_type.as_str()))
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.ok_or_else(|| {
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GameError::Texture(TextureError::AtlasTileNotFound(format!(
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"ghost/{}/left_a.png",
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ghost_type.as_str()
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)))
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})?,
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atlas
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.get_tile(&format!("ghost/{}/left_b.png", ghost_type.as_str()))
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.ok_or_else(|| {
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GameError::Texture(TextureError::AtlasTileNotFound(format!(
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"ghost/{}/left_b.png",
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ghost_type.as_str()
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)))
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})?,
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];
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let right_tiles = [
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atlas
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.get_tile(&format!("ghost/{}/right_a.png", ghost_type.as_str()))
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.ok_or_else(|| {
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GameError::Texture(TextureError::AtlasTileNotFound(format!(
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"ghost/{}/right_a.png",
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ghost_type.as_str()
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)))
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})?,
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atlas
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.get_tile(&format!("ghost/{}/right_b.png", ghost_type.as_str()))
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.ok_or_else(|| {
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GameError::Texture(TextureError::AtlasTileNotFound(format!(
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"ghost/{}/right_b.png",
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ghost_type.as_str()
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)))
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})?,
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];
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// Eaten (eyes) animations
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let mut eaten_textures = [None, None, None, None];
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for direction in Direction::DIRECTIONS {
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let dir_str = direction.as_ref();
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let tile = atlas
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.get_tile(&format!("ghost/eyes/{}.png", dir_str))
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound(format!("ghost/eyes/{}.png", dir_str))))?;
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eaten_textures[direction.as_usize()] = Some(AnimatedTexture::new(smallvec![tile], animation::GHOST_EATEN_SPEED)?);
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}
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let eaten = DirectionalAnimated {
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textures: eaten_textures.clone(),
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stopped_textures: eaten_textures,
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};
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let normal_moving = DirectionalTiles::new(
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TileSequence::new(&up_tiles),
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TileSequence::new(&down_tiles),
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TileSequence::new(&left_tiles),
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TileSequence::new(&right_tiles),
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);
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let normal = DirectionalAnimation::new(normal_moving, normal_moving, animation::GHOST_NORMAL_SPEED);
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animations.insert(
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ghost_type,
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GhostAnimationSet::new(
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normal,
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DirectionalAnimated::default(), // Placeholder for frightened
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DirectionalAnimated::default(), // Placeholder for frightened_flashing
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eaten,
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animations.insert(ghost_type, normal);
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}
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let (frightened, frightened_flashing) = {
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// Load frightened animation tiles (same for all ghosts)
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let frightened_blue_a = atlas
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.get_tile("ghost/frightened/blue_a.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/blue_a.png".to_string())))?;
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let frightened_blue_b = atlas
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.get_tile("ghost/frightened/blue_b.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/blue_b.png".to_string())))?;
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let frightened_white_a = atlas
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.get_tile("ghost/frightened/white_a.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/white_a.png".to_string())))?;
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let frightened_white_b = atlas
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||||
.get_tile("ghost/frightened/white_b.png")
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.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/white_b.png".to_string())))?;
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||||
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||||
(
|
||||
LinearAnimation::new(
|
||||
TileSequence::new(&[frightened_blue_a, frightened_blue_b]),
|
||||
animation::GHOST_NORMAL_SPEED,
|
||||
),
|
||||
);
|
||||
}
|
||||
LinearAnimation::new(
|
||||
TileSequence::new(&[frightened_blue_a, frightened_white_a, frightened_blue_b, frightened_white_b]),
|
||||
animation::GHOST_FRIGHTENED_SPEED,
|
||||
),
|
||||
)
|
||||
};
|
||||
|
||||
// Frightened animations (same for all ghosts)
|
||||
let frightened_blue_a = atlas
|
||||
.get_tile("ghost/frightened/blue_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/blue_a.png".to_string())))?;
|
||||
let frightened_blue_b = atlas
|
||||
.get_tile("ghost/frightened/blue_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/blue_b.png".to_string())))?;
|
||||
let frightened_white_a = atlas
|
||||
.get_tile("ghost/frightened/white_a.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/white_a.png".to_string())))?;
|
||||
let frightened_white_b = atlas
|
||||
.get_tile("ghost/frightened/white_b.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("ghost/frightened/white_b.png".to_string())))?;
|
||||
|
||||
let frightened_anim = AnimatedTexture::new(
|
||||
smallvec![frightened_blue_a, frightened_blue_b],
|
||||
animation::GHOST_FRIGHTENED_SPEED,
|
||||
)?;
|
||||
let flashing_anim = AnimatedTexture::new(
|
||||
smallvec![frightened_blue_a, frightened_white_a, frightened_blue_b, frightened_white_b],
|
||||
animation::GHOST_FLASHING_SPEED,
|
||||
)?;
|
||||
|
||||
let frightened_animation = DirectionalAnimated::from_animation(frightened_anim);
|
||||
let frightened_flashing_animation = DirectionalAnimated::from_animation(flashing_anim);
|
||||
|
||||
for ghost_type in [Ghost::Blinky, Ghost::Pinky, Ghost::Inky, Ghost::Clyde] {
|
||||
let entry = animations.get_mut(&ghost_type).unwrap();
|
||||
entry.animations.insert(
|
||||
crate::systems::GhostAnimation::Frightened { flash: false },
|
||||
frightened_animation.clone(),
|
||||
);
|
||||
entry.animations.insert(
|
||||
crate::systems::GhostAnimation::Frightened { flash: true },
|
||||
frightened_flashing_animation.clone(),
|
||||
);
|
||||
}
|
||||
|
||||
Ok(GhostAnimations(animations))
|
||||
Ok(GhostAnimations::new(animations, eyes, frightened, frightened_flashing))
|
||||
}
|
||||
|
||||
/// Executes one frame of game logic by running all scheduled ECS systems.
|
||||
|
||||
Reference in New Issue
Block a user