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feat: atlas tile color modulation
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@@ -1,3 +1,4 @@
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use std::cell::RefCell;
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use std::rc::Rc;
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use crate::texture::sprite::{AtlasTile, SpriteAtlas};
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@@ -8,6 +9,6 @@ pub mod directional;
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pub mod sprite;
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pub mod text;
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pub fn get_atlas_tile(atlas: &Rc<SpriteAtlas>, name: &str) -> AtlasTile {
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pub fn get_atlas_tile(atlas: &Rc<RefCell<SpriteAtlas>>, name: &str) -> AtlasTile {
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SpriteAtlas::get_tile(atlas, name).unwrap_or_else(|| panic!("Could not find tile {}", name))
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}
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