mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-15 20:12:27 -06:00
feat: shared blinking textures for power pellets
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@@ -4,6 +4,7 @@ use crate::entity::direction::Direction;
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use crate::entity::{Entity, Renderable, StaticEntity};
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use crate::map::Map;
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use crate::texture::atlas::AtlasTexture;
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use crate::texture::blinking::BlinkingTexture;
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use crate::texture::FrameDrawn;
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use glam::{IVec2, UVec2};
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use sdl2::{render::Canvas, video::Window};
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@@ -17,19 +18,32 @@ pub enum EdibleKind {
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Fruit(FruitType),
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}
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pub enum EdibleSprite {
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Pellet(Rc<Box<dyn FrameDrawn>>),
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PowerPellet(Rc<RefCell<BlinkingTexture>>),
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}
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pub struct Edible {
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pub base: StaticEntity,
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pub kind: EdibleKind,
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pub sprite: Rc<AtlasTexture>,
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pub sprite: EdibleSprite,
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}
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impl Edible {
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pub fn new(kind: EdibleKind, cell_position: UVec2, sprite: Rc<AtlasTexture>) -> Self {
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pub fn new_pellet(cell_position: UVec2, sprite: Rc<Box<dyn FrameDrawn>>) -> Self {
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let pixel_position = Map::cell_to_pixel(cell_position);
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Edible {
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base: StaticEntity::new(pixel_position, cell_position),
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kind,
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sprite,
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kind: EdibleKind::Pellet,
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sprite: EdibleSprite::Pellet(sprite),
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}
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}
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pub fn new_power_pellet(cell_position: UVec2, sprite: Rc<RefCell<BlinkingTexture>>) -> Self {
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let pixel_position = Map::cell_to_pixel(cell_position);
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Edible {
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base: StaticEntity::new(pixel_position, cell_position),
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kind: EdibleKind::PowerPellet,
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sprite: EdibleSprite::PowerPellet(sprite),
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}
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}
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@@ -48,16 +62,19 @@ impl Entity for Edible {
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impl Renderable for Edible {
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fn render(&self, canvas: &mut Canvas<Window>) {
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let pos = self.base.pixel_position;
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self.sprite.render(canvas, pos, Direction::Right, Some(0));
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match &self.sprite {
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EdibleSprite::Pellet(sprite) => sprite.render(canvas, pos, Direction::Right, Some(0)),
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EdibleSprite::PowerPellet(sprite) => sprite.borrow().render(canvas, pos, Direction::Right, Some(0)),
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}
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}
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}
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/// Reconstruct all edibles from the original map layout
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pub fn reconstruct_edibles(
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map: Rc<RefCell<Map>>,
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pellet_sprite: Rc<AtlasTexture>,
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power_pellet_sprite: Rc<AtlasTexture>,
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_fruit_sprite: Rc<AtlasTexture>,
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pellet_sprite: Rc<Box<dyn FrameDrawn>>,
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power_pellet_sprite: Rc<RefCell<BlinkingTexture>>,
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_fruit_sprite: Rc<Box<dyn FrameDrawn>>,
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) -> Vec<Edible> {
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let mut edibles = Vec::new();
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for x in 0..BOARD_WIDTH {
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@@ -65,14 +82,10 @@ pub fn reconstruct_edibles(
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let tile = map.borrow().get_tile(IVec2::new(x as i32, y as i32));
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match tile {
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Some(MapTile::Pellet) => {
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edibles.push(Edible::new(EdibleKind::Pellet, UVec2::new(x, y), Rc::clone(&pellet_sprite)));
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edibles.push(Edible::new_pellet(UVec2::new(x, y), Rc::clone(&pellet_sprite)));
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}
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Some(MapTile::PowerPellet) => {
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edibles.push(Edible::new(
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EdibleKind::PowerPellet,
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UVec2::new(x, y),
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Rc::clone(&power_pellet_sprite),
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));
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edibles.push(Edible::new_power_pellet(UVec2::new(x, y), Rc::clone(&power_pellet_sprite)));
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}
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// Fruits can be added here if you have fruit positions
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_ => {}
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