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refactor: huge refactor into atlas-based resources
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@@ -1,9 +1,5 @@
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use glam::IVec2;
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use sdl2::{render::Canvas, video::Window};
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use std::rc::Rc;
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use crate::entity::direction::Direction;
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use crate::texture::sprite::{AtlasTile, SpriteAtlas};
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pub mod animated;
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