fix: add visibility check to rendering implementation

This commit is contained in:
2025-08-15 15:10:09 -05:00
parent 5f0ee87dd9
commit 8ce2af89c8
2 changed files with 4 additions and 1 deletions

View File

@@ -48,7 +48,6 @@ pub fn input_system(bindings: Res<Bindings>, mut writer: EventWriter<GameEvent>,
Event::KeyDown { keycode: Some(key), .. } => {
let command = bindings.key_bindings.get(&key).copied();
if let Some(command) = command {
tracing::info!("triggering command: {:?}", command);
writer.write(GameEvent::Command(command));
}
}