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https://github.com/Xevion/Pac-Man.git
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fix: FruitSprites resource for common tests, disable Exit command bindings on Emscripten, update ROADMAP.md
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@@ -28,7 +28,7 @@ A comprehensive list of features needed to complete the Pac-Man emulation, organ
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- [x] Fruit Spawning Mechanics
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- [x] Spawn at pellet counts 70 and 170
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- [ ] Fruit display in bottom-right corner
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- [x] Fruit display in bottom-right corner
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- [x] Fruit collection and scoring
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- [x] Bonus point display system
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@@ -85,8 +85,12 @@ impl Default for Bindings {
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key_bindings.insert(Keycode::Space, GameCommand::ToggleDebug);
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key_bindings.insert(Keycode::M, GameCommand::MuteAudio);
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key_bindings.insert(Keycode::R, GameCommand::ResetLevel);
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key_bindings.insert(Keycode::Escape, GameCommand::Exit);
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key_bindings.insert(Keycode::Q, GameCommand::Exit);
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#[cfg(not(target_os = "emscripten"))]
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{
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key_bindings.insert(Keycode::Escape, GameCommand::Exit);
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key_bindings.insert(Keycode::Q, GameCommand::Exit);
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}
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let movement_keys = HashSet::from([
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Keycode::W,
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@@ -13,9 +13,9 @@ use pacman::{
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graph::{Graph, Node},
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},
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systems::{
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item_collision_observer, AudioEvent, AudioState, BufferedDirection, Collider, DebugState, DeltaTime, EntityType, Ghost,
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GhostCollider, GhostState, GlobalState, ItemCollider, MovementModifiers, PacmanCollider, PelletCount, PlayerControlled,
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Position, ScoreResource, Velocity,
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item_collision_observer, AudioEvent, AudioState, BufferedDirection, Collider, DebugState, DeltaTime, EntityType,
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FruitSprites, Ghost, GhostCollider, GhostState, GlobalState, ItemCollider, MovementModifiers, PacmanCollider,
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PelletCount, PlayerControlled, Position, ScoreResource, Velocity,
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},
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texture::sprite::{AtlasMapper, AtlasTile, SpriteAtlas},
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};
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@@ -83,6 +83,7 @@ pub fn create_test_world() -> (World, Schedule) {
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world.insert_resource(Events::<pacman::error::GameError>::default());
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world.insert_resource(Events::<AudioEvent>::default());
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world.insert_resource(ScoreResource(0));
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world.insert_resource(FruitSprites::default());
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world.insert_resource(AudioState::default());
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world.insert_resource(GlobalState { exit: false });
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world.insert_resource(DebugState::default());
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