refactor: move direction & edible into entity submodule

This commit is contained in:
2025-07-24 12:44:47 -05:00
parent 002da46045
commit 829462d3b6
11 changed files with 12 additions and 13 deletions

View File

@@ -4,7 +4,7 @@ use sdl2::{
video::Window,
};
use crate::direction::Direction;
use crate::entity::direction::Direction;
use crate::texture::atlas::AtlasTexture;
use crate::texture::FrameDrawn;

View File

@@ -4,7 +4,7 @@ use sdl2::{
video::Window,
};
use crate::{direction::Direction, texture::FrameDrawn};
use crate::{entity::direction::Direction, texture::FrameDrawn};
/// A texture atlas abstraction for static (non-animated) rendering.
pub struct AtlasTexture<'a> {

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@@ -1,6 +1,6 @@
use sdl2::{render::Canvas, video::Window};
use crate::direction::Direction;
use crate::entity::direction::Direction;
/// Trait for drawable atlas-based textures
pub trait FrameDrawn {