mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-16 14:12:40 -06:00
refactor: move direction & edible into entity submodule
This commit is contained in:
@@ -4,7 +4,7 @@ use std::rc::Rc;
|
||||
use sdl2::render::{Canvas, Texture};
|
||||
use sdl2::video::Window;
|
||||
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::direction::Direction;
|
||||
use crate::entity::ghost::{Ghost, GhostMode, GhostType};
|
||||
use crate::entity::pacman::Pacman;
|
||||
use crate::entity::{Entity, Moving, Renderable, StaticEntity};
|
||||
|
||||
59
src/entity/direction.rs
Normal file
59
src/entity/direction.rs
Normal file
@@ -0,0 +1,59 @@
|
||||
//! This module defines the `Direction` enum, which is used to represent the
|
||||
//! direction of an entity.
|
||||
use sdl2::keyboard::Keycode;
|
||||
|
||||
/// An enum representing the direction of an entity.
|
||||
#[derive(Debug, Copy, Clone, PartialEq)]
|
||||
pub enum Direction {
|
||||
Up,
|
||||
Down,
|
||||
Left,
|
||||
Right,
|
||||
}
|
||||
|
||||
impl Direction {
|
||||
/// Returns the angle of the direction in degrees.
|
||||
pub fn angle(&self) -> f64 {
|
||||
match self {
|
||||
Direction::Right => 0f64,
|
||||
Direction::Down => 90f64,
|
||||
Direction::Left => 180f64,
|
||||
Direction::Up => 270f64,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the offset of the direction as a tuple of (x, y).
|
||||
pub fn offset(&self) -> (i32, i32) {
|
||||
match self {
|
||||
Direction::Right => (1, 0),
|
||||
Direction::Down => (0, 1),
|
||||
Direction::Left => (-1, 0),
|
||||
Direction::Up => (0, -1),
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the opposite direction.
|
||||
pub fn opposite(&self) -> Direction {
|
||||
match self {
|
||||
Direction::Right => Direction::Left,
|
||||
Direction::Down => Direction::Up,
|
||||
Direction::Left => Direction::Right,
|
||||
Direction::Up => Direction::Down,
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates a `Direction` from a `Keycode`.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `keycode` - The keycode to convert.
|
||||
pub fn from_keycode(keycode: Keycode) -> Option<Direction> {
|
||||
match keycode {
|
||||
Keycode::D | Keycode::Right => Some(Direction::Right),
|
||||
Keycode::A | Keycode::Left => Some(Direction::Left),
|
||||
Keycode::W | Keycode::Up => Some(Direction::Up),
|
||||
Keycode::S | Keycode::Down => Some(Direction::Down),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
83
src/entity/edible.rs
Normal file
83
src/entity/edible.rs
Normal file
@@ -0,0 +1,83 @@
|
||||
//! Edible entity for Pac-Man: pellets, power pellets, and fruits.
|
||||
use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH};
|
||||
use crate::entity::direction::Direction;
|
||||
use crate::entity::{Entity, Renderable, StaticEntity};
|
||||
use crate::map::Map;
|
||||
use crate::texture::atlas::AtlasTexture;
|
||||
use crate::texture::FrameDrawn;
|
||||
use glam::{IVec2, UVec2};
|
||||
use sdl2::{render::Canvas, video::Window};
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum EdibleKind {
|
||||
Pellet,
|
||||
PowerPellet,
|
||||
Fruit(FruitType),
|
||||
}
|
||||
|
||||
pub struct Edible<'a> {
|
||||
pub base: StaticEntity,
|
||||
pub kind: EdibleKind,
|
||||
pub sprite: Rc<AtlasTexture<'a>>,
|
||||
}
|
||||
|
||||
impl<'a> Edible<'a> {
|
||||
pub fn new(kind: EdibleKind, cell_position: UVec2, sprite: Rc<AtlasTexture<'a>>) -> Self {
|
||||
let pixel_position = Map::cell_to_pixel(cell_position);
|
||||
Edible {
|
||||
base: StaticEntity::new(pixel_position, cell_position),
|
||||
kind,
|
||||
sprite,
|
||||
}
|
||||
}
|
||||
|
||||
/// Checks collision with Pac-Man (or any entity)
|
||||
pub fn collide(&self, pacman: &dyn Entity) -> bool {
|
||||
self.base.is_colliding(pacman)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Entity for Edible<'a> {
|
||||
fn base(&self) -> &StaticEntity {
|
||||
&self.base
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Renderable for Edible<'a> {
|
||||
fn render(&self, canvas: &mut Canvas<Window>) {
|
||||
let pos = self.base.pixel_position;
|
||||
self.sprite.render(canvas, (pos.x, pos.y), Direction::Right, Some(0));
|
||||
}
|
||||
}
|
||||
|
||||
/// Reconstruct all edibles from the original map layout
|
||||
pub fn reconstruct_edibles<'a>(
|
||||
map: Rc<RefCell<Map>>,
|
||||
pellet_sprite: Rc<AtlasTexture<'a>>,
|
||||
power_pellet_sprite: Rc<AtlasTexture<'a>>,
|
||||
_fruit_sprite: Rc<AtlasTexture<'a>>,
|
||||
) -> Vec<Edible<'a>> {
|
||||
let mut edibles = Vec::new();
|
||||
for x in 0..BOARD_WIDTH {
|
||||
for y in 0..BOARD_HEIGHT {
|
||||
let tile = map.borrow().get_tile(IVec2::new(x as i32, y as i32));
|
||||
match tile {
|
||||
Some(MapTile::Pellet) => {
|
||||
edibles.push(Edible::new(EdibleKind::Pellet, UVec2::new(x, y), Rc::clone(&pellet_sprite)));
|
||||
}
|
||||
Some(MapTile::PowerPellet) => {
|
||||
edibles.push(Edible::new(
|
||||
EdibleKind::PowerPellet,
|
||||
UVec2::new(x, y),
|
||||
Rc::clone(&power_pellet_sprite),
|
||||
));
|
||||
}
|
||||
// Fruits can be added here if you have fruit positions
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
edibles
|
||||
}
|
||||
@@ -3,7 +3,7 @@ use rand::Rng;
|
||||
use rand::SeedableRng;
|
||||
|
||||
use crate::constants::{MapTile, BOARD_WIDTH};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::direction::Direction;
|
||||
use crate::entity::pacman::Pacman;
|
||||
use crate::entity::{Entity, MovableEntity, Moving, Renderable};
|
||||
use crate::map::Map;
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
pub mod blinky;
|
||||
pub mod direction;
|
||||
pub mod edible;
|
||||
pub mod ghost;
|
||||
pub mod pacman;
|
||||
|
||||
use crate::{
|
||||
constants::{MapTile, BOARD_OFFSET, BOARD_WIDTH, CELL_SIZE},
|
||||
direction::Direction,
|
||||
entity::direction::Direction,
|
||||
map::Map,
|
||||
modulation::SimpleTickModulator,
|
||||
};
|
||||
|
||||
@@ -8,8 +8,7 @@ use sdl2::{
|
||||
};
|
||||
|
||||
use crate::{
|
||||
direction::Direction,
|
||||
entity::{Entity, MovableEntity, Moving, Renderable, StaticEntity},
|
||||
entity::{direction::Direction, Entity, MovableEntity, Moving, Renderable, StaticEntity},
|
||||
map::Map,
|
||||
modulation::{SimpleTickModulator, TickModulator},
|
||||
texture::animated::AnimatedAtlasTexture,
|
||||
|
||||
Reference in New Issue
Block a user