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feat: setup pacman collision, level restart, game over, death sequence, switch to Vec for TileSequence
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@@ -132,8 +132,6 @@ pub const RAW_BOARD: [&str; BOARD_CELL_SIZE.y as usize] = [
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pub mod startup {
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/// Number of frames for the startup sequence (3 seconds at 60 FPS)
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pub const STARTUP_FRAMES: u32 = 60 * 3;
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/// Number of ticks per frame during startup
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pub const STARTUP_TICKS_PER_FRAME: u32 = 60;
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}
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/// Game mechanics constants
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