mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-11 02:08:01 -06:00
feat: stage sequence, ghost collisions & energizer logic, text color method, scheduler ordering
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@@ -10,10 +10,20 @@
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//!
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//! ```rust
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//! use pacman::texture::text::TextTexture;
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//! use sdl2::pixels::Color;
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//!
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//! // Create a text texture with 1.0 scale (8x8 pixels per character)
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//! let mut text_renderer = TextTexture::new(1.0);
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//!
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//! // Set default color for all text
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//! text_renderer.set_color(Color::WHITE);
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//!
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//! // Render text with default color
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//! text_renderer.render(&mut canvas, &mut atlas, "Hello", position)?;
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//!
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//! // Render text with specific color
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//! text_renderer.render_with_color(&mut canvas, &mut atlas, "World", position, Color::YELLOW)?;
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//!
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//! // Set scale for larger text
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//! text_renderer.set_scale(2.0);
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//!
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@@ -46,6 +56,7 @@
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use anyhow::Result;
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use glam::UVec2;
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use sdl2::pixels::Color;
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use sdl2::render::{Canvas, RenderTarget};
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use std::collections::HashMap;
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@@ -79,6 +90,7 @@ fn char_to_tile_name(c: char) -> Option<String> {
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pub struct TextTexture {
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char_map: HashMap<char, AtlasTile>,
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scale: f32,
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default_color: Option<Color>,
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}
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impl Default for TextTexture {
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@@ -86,6 +98,7 @@ impl Default for TextTexture {
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Self {
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scale: 1.0,
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char_map: Default::default(),
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default_color: None,
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}
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}
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}
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@@ -119,13 +132,26 @@ impl TextTexture {
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}
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}
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/// Renders a string of text at the given position.
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/// Renders a string of text at the given position using the default color.
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pub fn render<C: RenderTarget>(
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&mut self,
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canvas: &mut Canvas<C>,
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atlas: &mut SpriteAtlas,
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text: &str,
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position: UVec2,
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) -> Result<()> {
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let color = self.default_color.unwrap_or(Color::WHITE);
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self.render_with_color(canvas, atlas, text, position, color)
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}
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/// Renders a string of text at the given position with a specific color.
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pub fn render_with_color<C: RenderTarget>(
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&mut self,
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canvas: &mut Canvas<C>,
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atlas: &mut SpriteAtlas,
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text: &str,
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position: UVec2,
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color: Color,
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) -> Result<()> {
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let mut x_offset = 0;
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let char_width = (8.0 * self.scale) as u32;
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@@ -134,9 +160,9 @@ impl TextTexture {
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for c in text.chars() {
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// Get the tile from the char_map, or insert it if it doesn't exist
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if let Some(tile) = self.get_tile(c, atlas)? {
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// Render the tile if it exists
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// Render the tile with the specified color
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let dest = sdl2::rect::Rect::new((position.x + x_offset) as i32, position.y as i32, char_width, char_height);
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tile.render(canvas, atlas, dest)?;
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tile.render_with_color(canvas, atlas, dest, color)?;
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}
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// Always advance x_offset for all characters (including spaces)
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@@ -146,6 +172,16 @@ impl TextTexture {
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Ok(())
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}
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/// Sets the default color for text rendering.
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pub fn set_color(&mut self, color: Color) {
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self.default_color = Some(color);
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}
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/// Gets the current default color.
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pub fn color(&self) -> Option<Color> {
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self.default_color
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}
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/// Sets the scale for text rendering.
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pub fn set_scale(&mut self, scale: f32) {
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self.scale = scale;
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