refactor: move position/movement related components into systems/movement

This commit is contained in:
2025-08-15 13:05:03 -05:00
parent a531228b95
commit 7f95c0233e
8 changed files with 126 additions and 124 deletions

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@@ -6,7 +6,8 @@ use bevy_ecs::system::{Query, Res};
use crate::error::GameError;
use crate::events::GameEvent;
use crate::map::builder::Map;
use crate::systems::components::{Collider, ItemCollider, PacmanCollider, Position};
use crate::systems::components::{Collider, ItemCollider, PacmanCollider};
use crate::systems::movement::Position;
pub fn collision_system(
map: Res<Map>,