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refactor: move position/movement related components into systems/movement
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@@ -8,12 +8,13 @@ use crate::error::{GameError, GameResult, TextureError};
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use crate::events::GameEvent;
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use crate::map::builder::Map;
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use crate::systems::blinking::Blinking;
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use crate::systems::movement::{Movable, MovementState, Position};
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use crate::systems::{
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blinking::blinking_system,
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collision::collision_system,
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components::{
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Collider, CollisionLayer, DeltaTime, DirectionalAnimated, EntityType, GlobalState, ItemBundle, ItemCollider, Movable,
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MovementState, PacmanCollider, PlayerBundle, PlayerControlled, Position, Renderable, Score, ScoreResource,
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Collider, CollisionLayer, DeltaTime, DirectionalAnimated, EntityType, GlobalState, ItemBundle, ItemCollider,
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PacmanCollider, PlayerBundle, PlayerControlled, Renderable, Score, ScoreResource,
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},
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control::player_system,
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input::input_system,
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