mirror of
https://github.com/Xevion/Pac-Man.git
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docs: update README with badges, remove unnecessary install details, change workflow names
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.github/workflows/build.yaml
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.github/workflows/build.yaml
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name: Build
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name: Builds
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on: ["push", "pull_request"]
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.github/workflows/test.yaml
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name: Test
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name: Tests
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on: ["push", "pull_request"]
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81
README.md
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README.md
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# Pac-Man
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If the title doesn't clue you in, I'm remaking Pac-Man with SDL and Rust.
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[![Tests Status][badge-test]][test] [![Build Status][badge-build]][build] [![Code Coverage][badge-coverage]][coverage] [![Online Demo][badge-online-demo]][demo] [![Last Commit][badge-last-commit]][commits]
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The project is _extremely_ early in development, but check back in a week, and maybe I'll have something cool to look
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at.
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[badge-test]: https://github.com/Xevion/Pac-Man/actions/workflows/test.yaml/badge.svg
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[badge-build]: https://github.com/Xevion/Pac-Man/actions/workflows/build.yaml/badge.svg
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[badge-coverage]: https://coveralls.io/repos/github/Xevion/Pac-Man/badge.svg?branch=master
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[badge-demo]: https://img.shields.io/github/deployments/Xevion/Pac-Man/github-pages?label=GitHub%20Pages
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[badge-online-demo]: https://img.shields.io/badge/GitHub%20Pages-Demo-brightgreen
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[badge-last-commit]: https://img.shields.io/github/last-commit/Xevion/Pac-Man
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[build]: https://github.com/Xevion/Pac-Man/actions/workflows/build.yaml
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[test]: https://github.com/Xevion/Pac-Man/actions/workflows/test.yaml
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[coverage]: https://coveralls.io/github/Xevion/Pac-Man?branch=master
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[demo]: https://xevion.github.io/Pac-Man/
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[commits]: https://github.com/Xevion/Pac-Man/commits/master
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## Description
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A faithful recreation of the classic Pac-Man arcade game written in Rust. This project aims to replicate the original game's mechanics, graphics, sound, and behavior as accurately as possible while providing modern development features like cross-platform compatibility and WebAssembly support.
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The game includes all the original features you'd expect from Pac-Man:
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- [x] Classic maze navigation and dot collection
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- [ ] Four ghosts with their unique AI behaviors (Blinky, Pinky, Inky, and Clyde)
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- [ ] Power pellets that allow Pac-Man to eat ghosts
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- [ ] Fruit bonuses that appear periodically
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- [ ] Progressive difficulty with faster ghosts and shorter power pellet duration
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- [x] Authentic sound effects and sprites
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Built with SDL2 for cross-platform graphics and audio, this implementation can run on Windows, Linux, macOS, and in web browsers via WebAssembly.
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## Feature Targets
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@@ -26,54 +50,3 @@ at.
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- Online Scoreboard
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- WebAssembly build contains a special API key for communicating with server.
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- To prevent abuse, the server will only accept scores from the WebAssembly build.
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## Installation
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Besides SDL2, the following extensions are required: Image, Mixer, and TTF.
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### Ubuntu
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On Ubuntu, you can install the required packages with the following command:
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```
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sudo apt install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev
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```
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### Windows
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On Windows, installation requires either building from source (not covered), or downloading the pre-built binaries.
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The latest releases can be found here:
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- [SDL2](https://github.com/libsdl-org/SDL/releases/latest/)
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- [SDL2_image](https://github.com/libsdl-org/SDL_image/releases/latest/)
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- [SDL2_mixer](https://github.com/libsdl-org/SDL_mixer/releases/latest/)
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- [SDL2_ttf](https://github.com/libsdl-org/SDL_ttf/releases/latest/)
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Download each for your architecture, and locate the appropriately named DLL within. Move said DLL to root of this project.
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In total, you should have the following DLLs in the root of the project:
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- SDL2.dll
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- SDL2_mixer.dll
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- SDL2_ttf.dll
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- SDL2_image.dll
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- libpngX-X.dll
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- Not sure on what specific version is to be used, or if naming matters. `libpng16-16.dll` is what I had used.
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- zlib1.dll
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## Building
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To build the project, run the following command:
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```
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cargo build
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```
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During development, you can easily run the project with:
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```
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cargo run
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cargo run -q # Quiet mode, no logging
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cargo run --release # Release mode, optimized
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```
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