refactor: use 'unsafe_textures' sdl2 feature to hide lifetimes & obscure leaks into upstream

This commit is contained in:
Ryan Walters
2025-09-02 12:59:06 -05:00
parent d0a68faa51
commit 7cdd1b6ad9
6 changed files with 13 additions and 18 deletions

View File

@@ -23,7 +23,7 @@ fn f32_to_u8(value: f32) -> u8 {
}
/// Resource to hold the debug texture for persistent rendering
pub struct DebugTextureResource(pub Texture<'static>);
pub struct DebugTextureResource(pub Texture);
/// Resource to hold the debug font
pub struct DebugFontResource(pub Font<'static, 'static>);