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refactor: remove unused component, simplify visibility check defaulting behavior, reformat STORY.md
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@@ -22,10 +22,6 @@ use bevy_ecs::system::{Commands, Query, Res};
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use rand::seq::IndexedRandom;
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use smallvec::SmallVec;
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/// Tag component for eaten ghosts
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#[derive(Component, Debug, Clone, Copy)]
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pub struct Eaten;
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/// Tag component for Pac-Man during his death animation.
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/// This is mainly because the Frozen tag would stop both movement and animation, while the Dying tag can signal that the animation should continue despite being frozen.
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#[derive(Component, Debug, Clone, Copy)]
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