refactor: remove unused component, simplify visibility check defaulting behavior, reformat STORY.md

This commit is contained in:
Ryan Walters
2025-09-10 11:17:12 -05:00
parent 5563b64044
commit 7b6dad0c74
5 changed files with 5 additions and 14 deletions

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@@ -22,10 +22,6 @@ use bevy_ecs::system::{Commands, Query, Res};
use rand::seq::IndexedRandom;
use smallvec::SmallVec;
/// Tag component for eaten ghosts
#[derive(Component, Debug, Clone, Copy)]
pub struct Eaten;
/// Tag component for Pac-Man during his death animation.
/// This is mainly because the Frozen tag would stop both movement and animation, while the Dying tag can signal that the animation should continue despite being frozen.
#[derive(Component, Debug, Clone, Copy)]