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refactor: remove unused component, simplify visibility check defaulting behavior, reformat STORY.md
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@@ -175,11 +175,6 @@ impl Map {
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remaining_distance: distance / 2.0,
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};
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tracing::warn!(
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fruit_spawn_position = ?fruit_spawn_position,
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"Fruit spawn position found"
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);
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let start_positions = NodePositions {
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pacman: grid_to_node[&start_pos],
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blinky: house_entrance_node_id,
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