mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-15 04:12:34 -06:00
feat: new edible type for pellet/powerpellet, fruits, separate static/moving entities
This commit is contained in:
152
src/game.rs
152
src/game.rs
@@ -24,6 +24,7 @@ use crate::{
|
||||
};
|
||||
|
||||
use crate::debug::{DebugMode, DebugRenderer};
|
||||
use crate::edible::{reconstruct_edibles, Edible, EdibleKind};
|
||||
|
||||
// Embed texture data directly into the executable
|
||||
static PACMAN_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/pacman.png");
|
||||
@@ -43,16 +44,16 @@ static GHOST_EYES_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_eyes.
|
||||
pub struct Game<'a> {
|
||||
canvas: &'a mut Canvas<Window>,
|
||||
map_texture: Texture<'a>,
|
||||
pellet_texture: AtlasTexture<'a>,
|
||||
power_pellet_texture: AtlasTexture<'a>,
|
||||
pellet_texture: Rc<AtlasTexture<'a>>,
|
||||
power_pellet_texture: Rc<AtlasTexture<'a>>,
|
||||
font: Font<'a, 'static>,
|
||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
map: Rc<std::cell::RefCell<Map>>,
|
||||
debug_mode: DebugMode,
|
||||
score: u32,
|
||||
audio: crate::audio::Audio,
|
||||
// Add ghost
|
||||
blinky: Blinky<'a>,
|
||||
edibles: Vec<Edible<'a>>,
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
@@ -100,7 +101,7 @@ impl Game<'_> {
|
||||
);
|
||||
|
||||
// Load pellet texture from embedded data
|
||||
let pellet_texture = AtlasTexture::new(
|
||||
let pellet_texture = Rc::new(AtlasTexture::new(
|
||||
texture_creator
|
||||
.load_texture_bytes(PELLET_TEXTURE_DATA)
|
||||
.expect("Could not load pellet texture from embedded data"),
|
||||
@@ -108,8 +109,8 @@ impl Game<'_> {
|
||||
24,
|
||||
24,
|
||||
None,
|
||||
);
|
||||
let power_pellet_texture = AtlasTexture::new(
|
||||
));
|
||||
let power_pellet_texture = Rc::new(AtlasTexture::new(
|
||||
texture_creator
|
||||
.load_texture_bytes(POWER_PELLET_TEXTURE_DATA)
|
||||
.expect("Could not load power pellet texture from embedded data"),
|
||||
@@ -117,7 +118,7 @@ impl Game<'_> {
|
||||
24,
|
||||
24,
|
||||
None,
|
||||
);
|
||||
));
|
||||
|
||||
// Load font from embedded data
|
||||
let font_rwops = RWops::from_bytes(FONT_DATA).expect("Failed to create RWops for font");
|
||||
@@ -133,6 +134,13 @@ impl Game<'_> {
|
||||
.expect("Could not load map texture from embedded data");
|
||||
map_texture.set_color_mod(0, 0, 255);
|
||||
|
||||
let edibles = reconstruct_edibles(
|
||||
Rc::clone(&map),
|
||||
Rc::clone(&pellet_texture),
|
||||
Rc::clone(&power_pellet_texture),
|
||||
Rc::clone(&pellet_texture), // placeholder for fruit sprite
|
||||
);
|
||||
|
||||
Game {
|
||||
canvas,
|
||||
pacman,
|
||||
@@ -145,6 +153,7 @@ impl Game<'_> {
|
||||
score: 0,
|
||||
audio,
|
||||
blinky,
|
||||
edibles,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -156,7 +165,10 @@ impl Game<'_> {
|
||||
pub fn keyboard_event(&mut self, keycode: Keycode) {
|
||||
// Change direction
|
||||
let direction = Direction::from_keycode(keycode);
|
||||
self.pacman.borrow_mut().next_direction = direction;
|
||||
if direction.is_some() {
|
||||
self.pacman.borrow_mut().next_direction = direction;
|
||||
return;
|
||||
}
|
||||
|
||||
// Toggle debug mode
|
||||
if keycode == Keycode::Space {
|
||||
@@ -166,11 +178,13 @@ impl Game<'_> {
|
||||
DebugMode::Pathfinding => DebugMode::ValidPositions,
|
||||
DebugMode::ValidPositions => DebugMode::None,
|
||||
};
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset game
|
||||
if keycode == Keycode::R {
|
||||
self.reset();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -202,8 +216,8 @@ impl Game<'_> {
|
||||
// Randomize Pac-Man position
|
||||
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||
let mut pacman = self.pacman.borrow_mut();
|
||||
pacman.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
|
||||
pacman.base.cell_position = (pos.x, pos.y);
|
||||
pacman.base.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
|
||||
pacman.base.base.cell_position = (pos.x, pos.y);
|
||||
pacman.base.in_tunnel = false;
|
||||
pacman.base.direction = Direction::Right;
|
||||
pacman.next_direction = None;
|
||||
@@ -212,54 +226,56 @@ impl Game<'_> {
|
||||
|
||||
// Randomize ghost position
|
||||
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||
self.blinky.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
|
||||
self.blinky.base.cell_position = (pos.x, pos.y);
|
||||
self.blinky.base.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
|
||||
self.blinky.base.base.cell_position = (pos.x, pos.y);
|
||||
self.blinky.base.in_tunnel = false;
|
||||
self.blinky.base.direction = Direction::Left;
|
||||
self.blinky.mode = crate::ghost::GhostMode::Chase;
|
||||
}
|
||||
|
||||
self.edibles = reconstruct_edibles(
|
||||
Rc::clone(&self.map),
|
||||
Rc::clone(&self.pellet_texture),
|
||||
Rc::clone(&self.power_pellet_texture),
|
||||
Rc::clone(&self.pellet_texture), // placeholder for fruit sprite
|
||||
);
|
||||
}
|
||||
|
||||
/// Advances the game by one tick.
|
||||
pub fn tick(&mut self) {
|
||||
self.check_pellet_eating();
|
||||
self.pacman.borrow_mut().tick();
|
||||
self.blinky.tick();
|
||||
}
|
||||
// Advance animation frames for Pacman and Blinky
|
||||
self.pacman.borrow_mut().sprite.tick();
|
||||
self.blinky.body_sprite.tick();
|
||||
self.blinky.eyes_sprite.tick();
|
||||
|
||||
/// Checks if Pac-Man is currently eating a pellet and updates the game state
|
||||
/// accordingly.
|
||||
fn check_pellet_eating(&mut self) {
|
||||
let cell_pos = self.pacman.borrow().base.cell_position;
|
||||
|
||||
// Check if there's a pellet at the current position
|
||||
let tile = {
|
||||
let map = self.map.borrow();
|
||||
map.get_tile((cell_pos.0 as i32, cell_pos.1 as i32))
|
||||
};
|
||||
|
||||
if let Some(tile) = tile {
|
||||
let pellet_value = match tile {
|
||||
MapTile::Pellet => Some(10),
|
||||
MapTile::PowerPellet => Some(50),
|
||||
_ => None,
|
||||
};
|
||||
|
||||
if let Some(value) = pellet_value {
|
||||
{
|
||||
let mut map = self.map.borrow_mut();
|
||||
map.set_tile((cell_pos.0 as i32, cell_pos.1 as i32), MapTile::Empty);
|
||||
}
|
||||
self.add_score(value);
|
||||
self.audio.eat();
|
||||
event!(
|
||||
tracing::Level::DEBUG,
|
||||
"Pellet eaten at ({}, {})",
|
||||
cell_pos.0,
|
||||
cell_pos.1
|
||||
);
|
||||
let pacman = self.pacman.borrow();
|
||||
let mut eaten_indices = vec![];
|
||||
for (i, edible) in self.edibles.iter().enumerate() {
|
||||
if edible.collide(&*pacman) {
|
||||
eaten_indices.push(i);
|
||||
}
|
||||
}
|
||||
drop(pacman); // Release immutable borrow before mutably borrowing self
|
||||
for &i in eaten_indices.iter().rev() {
|
||||
let edible = &self.edibles[i];
|
||||
match edible.kind {
|
||||
EdibleKind::Pellet => {
|
||||
self.add_score(10);
|
||||
self.audio.eat();
|
||||
}
|
||||
EdibleKind::PowerPellet => {
|
||||
self.add_score(50);
|
||||
self.audio.eat();
|
||||
}
|
||||
EdibleKind::Fruit(_fruit) => {
|
||||
self.add_score(100);
|
||||
self.audio.eat();
|
||||
}
|
||||
}
|
||||
self.edibles.remove(i);
|
||||
}
|
||||
self.pacman.borrow_mut().tick();
|
||||
self.blinky.tick();
|
||||
}
|
||||
|
||||
/// Draws the entire game to the canvas.
|
||||
@@ -273,41 +289,14 @@ impl Game<'_> {
|
||||
.copy(&self.map_texture, None, None)
|
||||
.expect("Could not render texture on canvas");
|
||||
|
||||
// Render pellets
|
||||
for x in 0..BOARD_WIDTH {
|
||||
for y in 0..BOARD_HEIGHT {
|
||||
let tile = self
|
||||
.map
|
||||
.borrow()
|
||||
.get_tile((x as i32, y as i32))
|
||||
.unwrap_or(MapTile::Empty);
|
||||
|
||||
match tile {
|
||||
MapTile::Pellet => {
|
||||
let position = Map::cell_to_pixel((x, y));
|
||||
self.pellet_texture.render(
|
||||
self.canvas,
|
||||
position,
|
||||
Direction::Right,
|
||||
Some(0),
|
||||
);
|
||||
}
|
||||
MapTile::PowerPellet => {
|
||||
let position = Map::cell_to_pixel((x, y));
|
||||
self.power_pellet_texture.render(
|
||||
self.canvas,
|
||||
position,
|
||||
Direction::Right,
|
||||
Some(0),
|
||||
);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
// Remove old pellet rendering
|
||||
// Instead, render all edibles
|
||||
for edible in &self.edibles {
|
||||
edible.render(self.canvas);
|
||||
}
|
||||
|
||||
// Render Pac-Man
|
||||
self.pacman.borrow_mut().render(self.canvas);
|
||||
self.pacman.borrow().render(self.canvas);
|
||||
|
||||
// Render ghost
|
||||
self.blinky.render(self.canvas);
|
||||
@@ -321,9 +310,10 @@ impl Game<'_> {
|
||||
DebugRenderer::draw_debug_grid(
|
||||
self.canvas,
|
||||
&self.map.borrow(),
|
||||
self.pacman.borrow().base.cell_position,
|
||||
self.pacman.borrow().base.base.cell_position,
|
||||
);
|
||||
let next_cell = self.pacman.borrow().base.next_cell(None);
|
||||
let next_cell =
|
||||
<Pacman as crate::entity::Moving>::next_cell(&*self.pacman.borrow(), None);
|
||||
DebugRenderer::draw_next_cell(
|
||||
self.canvas,
|
||||
&self.map.borrow(),
|
||||
|
||||
Reference in New Issue
Block a user