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feat: rewrite movement systems separately for player/ghosts
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@@ -20,7 +20,7 @@ const TIMING_WINDOW_SIZE: usize = 30;
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#[derive(EnumCount, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
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pub enum SystemId {
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Input,
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Player,
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PlayerControls,
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Ghost,
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Movement,
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Audio,
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@@ -32,6 +32,7 @@ pub enum SystemId {
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Present,
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Collision,
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Item,
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PlayerMovement,
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}
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impl Display for SystemId {
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