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https://github.com/Xevion/Pac-Man.git
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refactor: separate map struct into multiple files for building, rendering & parsing
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74
src/map/render.rs
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74
src/map/render.rs
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//! Map rendering functionality.
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use crate::constants::{BOARD_PIXEL_OFFSET, BOARD_PIXEL_SIZE};
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use crate::texture::sprite::{AtlasTile, SpriteAtlas};
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use crate::texture::text::TextTexture;
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use sdl2::pixels::Color;
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use sdl2::rect::{Point, Rect};
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use sdl2::render::{Canvas, RenderTarget};
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/// Handles rendering operations for the map.
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pub struct MapRenderer;
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impl MapRenderer {
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/// Renders the map to the given canvas.
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///
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/// This function draws the static map texture to the screen at the correct
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/// position and scale.
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pub fn render_map<T: RenderTarget>(canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, map_texture: &mut AtlasTile) {
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let dest = Rect::new(
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BOARD_PIXEL_OFFSET.x as i32,
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BOARD_PIXEL_OFFSET.y as i32,
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BOARD_PIXEL_SIZE.x,
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BOARD_PIXEL_SIZE.y,
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);
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let _ = map_texture.render(canvas, atlas, dest);
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}
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/// Renders a debug visualization of the navigation graph.
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///
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/// This function is intended for development and debugging purposes. It draws the
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/// nodes and edges of the graph on top of the map, allowing for visual
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/// inspection of the navigation paths.
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pub fn debug_render_nodes<T: RenderTarget>(
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graph: &crate::entity::graph::Graph,
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canvas: &mut Canvas<T>,
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_atlas: &mut SpriteAtlas,
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_text: &mut TextTexture,
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) {
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for i in 0..graph.node_count() {
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let node = graph.get_node(i).unwrap();
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let pos = node.position + BOARD_PIXEL_OFFSET.as_vec2();
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// Draw connections
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canvas.set_draw_color(Color::BLUE);
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for edge in graph.adjacency_list[i].edges() {
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let end_pos = graph.get_node(edge.target).unwrap().position + BOARD_PIXEL_OFFSET.as_vec2();
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canvas
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.draw_line((pos.x as i32, pos.y as i32), (end_pos.x as i32, end_pos.y as i32))
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.unwrap();
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}
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// Draw node
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// let color = if pacman.position.from_node_idx() == i.into() {
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// Color::GREEN
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// } else if let Some(to_idx) = pacman.position.to_node_idx() {
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// if to_idx == i.into() {
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// Color::CYAN
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// } else {
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// Color::RED
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// }
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// } else {
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// Color::RED
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// };
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canvas.set_draw_color(Color::GREEN);
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canvas
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.fill_rect(Rect::new(0, 0, 3, 3).centered_on(Point::new(pos.x as i32, pos.y as i32)))
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.unwrap();
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// Draw node index
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// text.render(canvas, atlas, &i.to_string(), pos.as_uvec2()).unwrap();
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}
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}
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}
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