refactor: separate map struct into multiple files for building, rendering & parsing

This commit is contained in:
2025-07-28 16:20:24 -05:00
parent c5ca7302c2
commit 70528b0dcc
4 changed files with 316 additions and 259 deletions

74
src/map/render.rs Normal file
View File

@@ -0,0 +1,74 @@
//! Map rendering functionality.
use crate::constants::{BOARD_PIXEL_OFFSET, BOARD_PIXEL_SIZE};
use crate::texture::sprite::{AtlasTile, SpriteAtlas};
use crate::texture::text::TextTexture;
use sdl2::pixels::Color;
use sdl2::rect::{Point, Rect};
use sdl2::render::{Canvas, RenderTarget};
/// Handles rendering operations for the map.
pub struct MapRenderer;
impl MapRenderer {
/// Renders the map to the given canvas.
///
/// This function draws the static map texture to the screen at the correct
/// position and scale.
pub fn render_map<T: RenderTarget>(canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, map_texture: &mut AtlasTile) {
let dest = Rect::new(
BOARD_PIXEL_OFFSET.x as i32,
BOARD_PIXEL_OFFSET.y as i32,
BOARD_PIXEL_SIZE.x,
BOARD_PIXEL_SIZE.y,
);
let _ = map_texture.render(canvas, atlas, dest);
}
/// Renders a debug visualization of the navigation graph.
///
/// This function is intended for development and debugging purposes. It draws the
/// nodes and edges of the graph on top of the map, allowing for visual
/// inspection of the navigation paths.
pub fn debug_render_nodes<T: RenderTarget>(
graph: &crate::entity::graph::Graph,
canvas: &mut Canvas<T>,
_atlas: &mut SpriteAtlas,
_text: &mut TextTexture,
) {
for i in 0..graph.node_count() {
let node = graph.get_node(i).unwrap();
let pos = node.position + BOARD_PIXEL_OFFSET.as_vec2();
// Draw connections
canvas.set_draw_color(Color::BLUE);
for edge in graph.adjacency_list[i].edges() {
let end_pos = graph.get_node(edge.target).unwrap().position + BOARD_PIXEL_OFFSET.as_vec2();
canvas
.draw_line((pos.x as i32, pos.y as i32), (end_pos.x as i32, end_pos.y as i32))
.unwrap();
}
// Draw node
// let color = if pacman.position.from_node_idx() == i.into() {
// Color::GREEN
// } else if let Some(to_idx) = pacman.position.to_node_idx() {
// if to_idx == i.into() {
// Color::CYAN
// } else {
// Color::RED
// }
// } else {
// Color::RED
// };
canvas.set_draw_color(Color::GREEN);
canvas
.fill_rect(Rect::new(0, 0, 3, 3).centered_on(Point::new(pos.x as i32, pos.y as i32)))
.unwrap();
// Draw node index
// text.render(canvas, atlas, &i.to_string(), pos.as_uvec2()).unwrap();
}
}
}