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feat: implement entity-based sprite system for HUD display (lives)
- Spawn HUD elements as Renderables with simple change-based entity updates - Updated rendering systems to accommodate new precise pixel positioning for life sprites.
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@@ -1,6 +1,6 @@
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[package]
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name = "pacman"
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version = "0.78.1"
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version = "0.78.2"
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authors = ["Xevion"]
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edition = "2021"
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rust-version = "1.86.0"
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