feat: implement entity-based sprite system for HUD display (lives)

- Spawn HUD elements as Renderables with simple change-based entity updates
- Updated rendering systems to accommodate new precise pixel positioning for life sprites.
This commit is contained in:
Ryan Walters
2025-09-08 16:20:19 -05:00
parent 11af44c469
commit 63e1059df8
5 changed files with 123 additions and 53 deletions

View File

@@ -1,6 +1,6 @@
[package]
name = "pacman"
version = "0.78.1"
version = "0.78.2"
authors = ["Xevion"]
edition = "2021"
rust-version = "1.86.0"