feat: implement entity-based sprite system for HUD display (lives)

- Spawn HUD elements as Renderables with simple change-based entity updates
- Updated rendering systems to accommodate new precise pixel positioning for life sprites.
This commit is contained in:
Ryan Walters
2025-09-08 16:20:19 -05:00
parent 11af44c469
commit 63e1059df8
5 changed files with 123 additions and 53 deletions

2
Cargo.lock generated
View File

@@ -663,7 +663,7 @@ checksum = "42f5e15c9953c5e4ccceeb2e7382a716482c34515315f7b03532b8b4e8393d2d"
[[package]]
name = "pacman"
version = "0.78.1"
version = "0.78.2"
dependencies = [
"anyhow",
"bevy_ecs",