feat: ttf score rendering, konami font

This commit is contained in:
2025-07-18 20:07:50 -05:00
parent 14b34db6de
commit 62b2c607a9
3 changed files with 116 additions and 13 deletions

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assets/font/konami.ttf Normal file
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@@ -3,6 +3,7 @@ use std::rc::Rc;
use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode;
use sdl2::render::{Texture, TextureCreator};
use sdl2::ttf::{Font, FontStyle};
use sdl2::video::WindowContext;
use sdl2::{pixels::Color, render::Canvas, video::Window};
@@ -15,15 +16,20 @@ use crate::pacman::Pacman;
pub struct Game<'a> {
canvas: &'a mut Canvas<Window>,
map_texture: Texture<'a>,
pellet_texture: Texture<'a>,
power_pellet_texture: Texture<'a>,
font: Font<'a, 'static>,
pacman: Pacman<'a>,
map: Rc<Map>,
debug: bool,
score: u32,
}
impl Game<'_> {
pub fn new<'a>(
canvas: &'a mut Canvas<Window>,
texture_creator: &'a TextureCreator<WindowContext>,
ttf_context: &'a sdl2::ttf::Sdl2TtfContext,
) -> Game<'a> {
let map = Rc::new(Map::new(RAW_BOARD));
let pacman_atlas = texture_creator
@@ -31,6 +37,17 @@ impl Game<'_> {
.expect("Could not load pacman texture");
let pacman = Pacman::new((1, 1), pacman_atlas, Rc::clone(&map));
let pellet_texture = texture_creator
.load_texture("assets/24/pellet.png")
.expect("Could not load pellet texture");
let power_pellet_texture = texture_creator
.load_texture("assets/24/energizer.png")
.expect("Could not load power pellet texture");
let font = ttf_context
.load_font("assets/font/konami.ttf", 24)
.expect("Could not load font");
Game {
canvas,
pacman: pacman,
@@ -38,7 +55,11 @@ impl Game<'_> {
map: map,
map_texture: texture_creator
.load_texture("assets/map.png")
.expect("Could not load pacman texture"),
.expect("Could not load map texture"),
pellet_texture,
power_pellet_texture,
font,
score: 0,
}
}
@@ -51,6 +72,15 @@ impl Game<'_> {
if keycode == Keycode::Space {
self.debug = !self.debug;
}
// Test score increase
if keycode == Keycode::S {
self.add_score(10);
}
}
pub fn add_score(&mut self, points: u32) {
self.score += points;
}
pub fn tick(&mut self) {
@@ -62,16 +92,21 @@ impl Game<'_> {
self.canvas.set_draw_color(Color::RGB(0, 0, 0));
self.canvas.clear();
// Render the map
self.canvas
.copy(&self.map_texture, None, None)
.expect("Could not render texture on canvas");
// Render pellets
self.render_pellets();
// Render the pacman
self.pacman.render(self.canvas);
// Draw a grid
// Render score
self.render_score();
// Draw the debug grid
if self.debug {
for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT {
@@ -110,6 +145,7 @@ impl Game<'_> {
fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
let position = Map::cell_to_pixel(cell);
self.canvas.set_draw_color(color);
self.canvas
.draw_rect(sdl2::rect::Rect::new(
@@ -120,4 +156,78 @@ impl Game<'_> {
))
.expect("Could not draw rectangle");
}
fn render_pellets(&mut self) {
for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT {
let tile = self
.map
.get_tile((x as i32, y as i32))
.unwrap_or(MapTile::Empty);
match tile {
MapTile::Pellet => {
let position = Map::cell_to_pixel((x, y));
let dst_rect = sdl2::rect::Rect::new(position.0, position.1, 24, 24);
self.canvas
.copy(&self.pellet_texture, None, Some(dst_rect))
.expect("Could not render pellet");
}
MapTile::PowerPellet => {
let position = Map::cell_to_pixel((x, y));
let dst_rect = sdl2::rect::Rect::new(position.0, position.1, 24, 24);
self.canvas
.copy(&self.power_pellet_texture, None, Some(dst_rect))
.expect("Could not render power pellet");
}
_ => {}
}
}
}
}
fn render_score(&mut self) {
let score = 0;
let lives = 3;
let score_text = format!("{:02}", score);
let x_offset = 12;
let y_offset = 2;
let lives_offset = 3;
let score_offset = 7 - (score_text.len() as i32);
let gap_offset = 6;
self.render_text(
&format!("{}UP HIGH SCORE ", lives),
(24 * lives_offset + x_offset, y_offset),
Color::WHITE,
);
self.render_text(
&score_text,
(24 * score_offset + x_offset, 24 + y_offset + gap_offset),
Color::WHITE,
);
}
fn render_text(&mut self, text: &str, position: (i32, i32), color: Color) {
let surface = self
.font
.render(text)
.blended(color)
.expect("Could not render text surface");
let texture_creator = self.canvas.texture_creator();
let texture = texture_creator
.create_texture_from_surface(&surface)
.expect("Could not create texture from surface");
let query = texture.query();
let dst_rect =
sdl2::rect::Rect::new(position.0, position.1, query.width + 4, query.height + 4);
self.canvas
.copy(&texture, None, Some(dst_rect))
.expect("Could not render text texture");
}
}

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@@ -20,6 +20,7 @@ mod pacman;
pub fn main() {
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let ttf_context = sdl2::ttf::init().unwrap();
// Setup tracing
let subscriber = tracing_subscriber::fmt()
@@ -46,7 +47,7 @@ pub fn main() {
.expect("Could not set logical size");
let texture_creator = canvas.texture_creator();
let mut game = Game::new(&mut canvas, &texture_creator);
let mut game = Game::new(&mut canvas, &texture_creator, &ttf_context);
let mut event_pump = sdl_context
.event_pump()
@@ -150,14 +151,6 @@ pub fn main() {
let average_sleep = sleep_time / PERIOD;
let average_process = loop_time - average_sleep;
event!(
tracing::Level::DEBUG,
"Timing Averages [fps={}] [sleep={:?}] [process={:?}]",
average_fps,
average_sleep,
average_process
);
sleep_time = Duration::ZERO;
last_averaging_time = Instant::now();
}