feat: fruit spawning mechanism, sprites, pellet counting, fruit trigger observer

This commit is contained in:
Ryan Walters
2025-09-09 11:25:30 -05:00
parent b4990af109
commit 5d56b31353
8 changed files with 203 additions and 10 deletions

View File

@@ -3,7 +3,7 @@ use crate::constants::{MapTile, BOARD_CELL_SIZE, CELL_SIZE};
use crate::map::direction::Direction;
use crate::map::graph::{Graph, Node, TraversalFlags};
use crate::map::parser::MapTileParser;
use crate::systems::NodeId;
use crate::systems::{NodeId, Position};
use bevy_ecs::resource::Resource;
use glam::{I8Vec2, IVec2, Vec2};
use std::collections::{HashMap, VecDeque};
@@ -25,6 +25,8 @@ pub struct NodePositions {
pub inky: NodeId,
/// Clyde starts in the center of the ghost house
pub clyde: NodeId,
/// Fruit spawn location directly below the ghost house
pub fruit_spawn: Position,
}
/// Complete maze representation combining visual layout with navigation pathfinding.
@@ -154,12 +156,37 @@ impl Map {
let (house_entrance_node_id, left_center_node_id, center_center_node_id, right_center_node_id) =
Self::build_house(&mut graph, &grid_to_node, &house_door)?;
// Find fruit spawn location (directly below ghost house)
let left_node_position = I8Vec2::new(13, 17);
let left_node_id = grid_to_node.get(&left_node_position).unwrap();
let right_node_position = I8Vec2::new(14, 17);
let right_node_id = grid_to_node.get(&right_node_position).unwrap();
let distance = graph
.get_node(*right_node_id)
.unwrap()
.position
.distance(graph.get_node(*left_node_id).unwrap().position);
// interpolate between the two nodes
let fruit_spawn_position: Position = Position::Moving {
from: *left_node_id,
to: *right_node_id,
remaining_distance: distance / 2.0,
};
tracing::warn!(
fruit_spawn_position = ?fruit_spawn_position,
"Fruit spawn position found"
);
let start_positions = NodePositions {
pacman: grid_to_node[&start_pos],
blinky: house_entrance_node_id,
pinky: left_center_node_id,
inky: right_center_node_id,
clyde: center_center_node_id,
fruit_spawn: fruit_spawn_position,
};
// Build tunnel connections