mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-10 08:07:56 -06:00
refactor: use strum::EnumCount for const compile time system mapping
This commit is contained in:
@@ -9,6 +9,7 @@ use crate::events::GameEvent;
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use crate::map::builder::Map;
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use crate::systems::blinking::Blinking;
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use crate::systems::movement::{Movable, MovementState, Position};
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use crate::systems::profiling::SystemId;
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use crate::systems::{
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audio::{audio_system, AudioEvent, AudioResource},
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blinking::blinking_system,
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@@ -20,7 +21,7 @@ use crate::systems::{
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},
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control::player_system,
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debug::{debug_render_system, DebugState, DebugTextureResource},
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ghost::ghost_ai_system,
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ghost::ghost_system,
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input::input_system,
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item::item_system,
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movement::movement_system,
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@@ -212,20 +213,20 @@ impl Game {
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);
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schedule.add_systems(
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(
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profile("input", input_system),
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profile("player", player_system),
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profile("ghost_ai", ghost_ai_system),
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profile("movement", movement_system),
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profile("collision", collision_system),
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profile("item", item_system),
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profile("audio", audio_system),
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profile("blinking", blinking_system),
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profile("directional_render", directional_render_system),
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profile("dirty_render", dirty_render_system),
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profile("render", render_system),
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profile("debug_render", debug_render_system),
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profile(SystemId::Input, input_system),
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profile(SystemId::Player, player_system),
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profile(SystemId::Ghost, ghost_system),
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profile(SystemId::Movement, movement_system),
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profile(SystemId::Collision, collision_system),
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profile(SystemId::Item, item_system),
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profile(SystemId::Audio, audio_system),
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profile(SystemId::Blinking, blinking_system),
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profile(SystemId::DirectionalRender, directional_render_system),
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profile(SystemId::DirtyRender, dirty_render_system),
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profile(SystemId::Render, render_system),
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profile(SystemId::DebugRender, debug_render_system),
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profile(
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"present",
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SystemId::Present,
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|mut canvas: NonSendMut<&mut Canvas<Window>>,
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backbuffer: NonSendMut<BackbufferResource>,
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debug_state: Res<DebugState>,
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@@ -76,20 +76,14 @@ fn render_timing_display(
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let font = ttf_context.load_font("assets/site/TerminalVector.ttf", 12).unwrap();
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// Format timing information using the formatting module
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let timing_text = timings.format_timing_display();
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// Split text by newlines and render each line separately
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let lines: Vec<&str> = timing_text.lines().collect();
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if lines.is_empty() {
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return;
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}
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let lines = timings.format_timing_display();
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let line_height = 14; // Approximate line height for 12pt font
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let padding = 10;
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// Calculate background dimensions
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let max_width = lines
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.iter()
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.filter(|&&l| !l.is_empty()) // Don't consider empty lines for width
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.filter(|l| !l.is_empty()) // Don't consider empty lines for width
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.map(|line| font.size_of(line).unwrap().0)
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.max()
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.unwrap_or(0);
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@@ -1,6 +1,9 @@
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use num_width::NumberWidth;
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use smallvec::SmallVec;
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use std::time::Duration;
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use strum::EnumCount;
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use crate::systems::profiling::SystemId;
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// Helper to split a duration into a integer, decimal, and unit
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fn get_value(duration: &Duration) -> (u64, u32, &'static str) {
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@@ -34,7 +37,9 @@ fn get_value(duration: &Duration) -> (u64, u32, &'static str) {
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}
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/// Formats timing data into a vector of strings with proper alignment
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pub fn format_timing_display(timing_data: impl IntoIterator<Item = (String, Duration, Duration)>) -> SmallVec<[String; 12]> {
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pub fn format_timing_display(
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timing_data: impl IntoIterator<Item = (String, Duration, Duration)>,
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) -> SmallVec<[String; SystemId::COUNT]> {
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let mut iter = timing_data.into_iter().peekable();
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if iter.peek().is_none() {
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return SmallVec::new();
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@@ -98,5 +103,5 @@ pub fn format_timing_display(timing_data: impl IntoIterator<Item = (String, Dura
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max_std_int_width = max_std_int_width,
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max_std_decimal_width = max_std_decimal_width
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)
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}).collect::<SmallVec<[String; 12]>>()
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}).collect::<SmallVec<[String; SystemId::COUNT]>>()
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}
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@@ -15,7 +15,7 @@ use crate::{
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///
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/// This system runs on all ghosts and makes periodic decisions about
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/// which direction to move in when they reach intersections.
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pub fn ghost_ai_system(
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pub fn ghost_system(
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map: Res<Map>,
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delta_time: Res<DeltaTime>,
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mut ghosts: Query<(&mut GhostBehavior, &mut Movable, &Position, &EntityType, &GhostType)>,
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@@ -3,14 +3,43 @@ use bevy_ecs::system::{IntoSystem, System};
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use circular_buffer::CircularBuffer;
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use micromap::Map;
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use parking_lot::{Mutex, RwLock};
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use smallvec::SmallVec;
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use std::fmt::Display;
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use std::time::Duration;
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use strum::EnumCount;
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use strum_macros::{EnumCount, IntoStaticStr};
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use thousands::Separable;
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use crate::systems::formatting;
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/// The maximum number of systems that can be profiled. Must not be exceeded, or it will panic.
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const MAX_SYSTEMS: usize = 13;
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const MAX_SYSTEMS: usize = SystemId::COUNT;
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/// The number of durations to keep in the circular buffer.
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const TIMING_WINDOW_SIZE: usize = 30;
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#[derive(EnumCount, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
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pub enum SystemId {
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Input,
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Player,
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Ghost,
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Movement,
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Audio,
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Blinking,
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DirectionalRender,
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DirtyRender,
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Render,
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DebugRender,
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Present,
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Collision,
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Item,
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}
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impl Display for SystemId {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "{}", Into::<&'static str>::into(self).to_ascii_lowercase())
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}
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}
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#[derive(Resource, Default, Debug)]
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pub struct SystemTimings {
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/// Map of system names to a queue of durations, using a circular buffer.
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@@ -20,18 +49,18 @@ pub struct SystemTimings {
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///
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/// Also, we use a micromap::Map as the number of systems is generally quite small.
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/// Just make sure to set the capacity appropriately, or it will panic.
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pub timings: RwLock<Map<&'static str, Mutex<CircularBuffer<TIMING_WINDOW_SIZE, Duration>>, MAX_SYSTEMS>>,
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pub timings: RwLock<Map<SystemId, Mutex<CircularBuffer<TIMING_WINDOW_SIZE, Duration>>, MAX_SYSTEMS>>,
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}
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impl SystemTimings {
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pub fn add_timing(&self, name: &'static str, duration: Duration) {
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pub fn add_timing(&self, id: SystemId, duration: Duration) {
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// acquire a upgradable read lock
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let mut timings = self.timings.upgradable_read();
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// happy path, the name is already in the map (no need to mutate the hashmap)
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if timings.contains_key(name) {
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if timings.contains_key(&id) {
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let queue = timings
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.get(name)
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.get(&id)
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.expect("System name not found in map after contains_key check");
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let mut queue = queue.lock();
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@@ -41,16 +70,16 @@ impl SystemTimings {
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// otherwise, acquire a write lock and insert a new queue
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timings.with_upgraded(|timings| {
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let queue = timings.entry(name).or_insert_with(|| Mutex::new(CircularBuffer::new()));
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let queue = timings.entry(id).or_insert_with(|| Mutex::new(CircularBuffer::new()));
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queue.lock().push_back(duration);
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});
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}
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pub fn get_stats(&self) -> Map<&'static str, (Duration, Duration), MAX_SYSTEMS> {
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pub fn get_stats(&self) -> Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
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let timings = self.timings.read();
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let mut stats = Map::new();
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for (name, queue) in timings.iter() {
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for (id, queue) in timings.iter() {
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if queue.lock().is_empty() {
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continue;
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}
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@@ -65,7 +94,7 @@ impl SystemTimings {
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let std_dev = variance.sqrt();
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stats.insert(
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*name,
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*id,
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(
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Duration::from_secs_f64(mean / 1000.0),
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Duration::from_secs_f64(std_dev / 1000.0),
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@@ -101,7 +130,7 @@ impl SystemTimings {
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)
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}
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pub fn format_timing_display(&self) -> String {
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pub fn format_timing_display(&self) -> SmallVec<[String; SystemId::COUNT]> {
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let stats = self.get_stats();
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let (total_avg, total_std) = self.get_total_stats();
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@@ -126,11 +155,11 @@ impl SystemTimings {
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}
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// Use the formatting module to format the data
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crate::systems::formatting::format_timing_display(timing_data).join("\n")
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formatting::format_timing_display(timing_data)
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}
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}
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pub fn profile<S, M>(name: &'static str, system: S) -> impl FnMut(&mut bevy_ecs::world::World)
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pub fn profile<S, M>(id: SystemId, system: S) -> impl FnMut(&mut bevy_ecs::world::World)
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where
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S: IntoSystem<(), (), M> + 'static,
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{
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@@ -147,7 +176,7 @@ where
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let duration = start.elapsed();
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if let Some(timings) = world.get_resource::<SystemTimings>() {
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timings.add_timing(name, duration);
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timings.add_timing(id, duration);
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}
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}
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}
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@@ -1,4 +1,4 @@
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use pacman::systems::profiling::SystemTimings;
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use pacman::systems::profiling::{SystemId, SystemTimings};
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use std::time::Duration;
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#[test]
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@@ -6,12 +6,12 @@ fn test_timing_statistics() {
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let timings = SystemTimings::default();
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// Add some test data
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timings.add_timing("test_system", Duration::from_millis(10));
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timings.add_timing("test_system", Duration::from_millis(12));
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timings.add_timing("test_system", Duration::from_millis(8));
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timings.add_timing(SystemId::PlayerControls, Duration::from_millis(10));
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timings.add_timing(SystemId::PlayerControls, Duration::from_millis(12));
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timings.add_timing(SystemId::PlayerControls, Duration::from_millis(8));
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let stats = timings.get_stats();
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let (avg, std_dev) = stats.get("test_system").unwrap();
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let (avg, std_dev) = stats.get(&SystemId::PlayerControls).unwrap();
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// Average should be 10ms, standard deviation should be small
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assert!((avg.as_millis() as f64 - 10.0).abs() < 1.0);
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