mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-15 08:12:32 -06:00
refactor: use strum::EnumCount for const compile time system mapping
This commit is contained in:
@@ -9,6 +9,7 @@ use crate::events::GameEvent;
|
||||
use crate::map::builder::Map;
|
||||
use crate::systems::blinking::Blinking;
|
||||
use crate::systems::movement::{Movable, MovementState, Position};
|
||||
use crate::systems::profiling::SystemId;
|
||||
use crate::systems::{
|
||||
audio::{audio_system, AudioEvent, AudioResource},
|
||||
blinking::blinking_system,
|
||||
@@ -20,7 +21,7 @@ use crate::systems::{
|
||||
},
|
||||
control::player_system,
|
||||
debug::{debug_render_system, DebugState, DebugTextureResource},
|
||||
ghost::ghost_ai_system,
|
||||
ghost::ghost_system,
|
||||
input::input_system,
|
||||
item::item_system,
|
||||
movement::movement_system,
|
||||
@@ -212,20 +213,20 @@ impl Game {
|
||||
);
|
||||
schedule.add_systems(
|
||||
(
|
||||
profile("input", input_system),
|
||||
profile("player", player_system),
|
||||
profile("ghost_ai", ghost_ai_system),
|
||||
profile("movement", movement_system),
|
||||
profile("collision", collision_system),
|
||||
profile("item", item_system),
|
||||
profile("audio", audio_system),
|
||||
profile("blinking", blinking_system),
|
||||
profile("directional_render", directional_render_system),
|
||||
profile("dirty_render", dirty_render_system),
|
||||
profile("render", render_system),
|
||||
profile("debug_render", debug_render_system),
|
||||
profile(SystemId::Input, input_system),
|
||||
profile(SystemId::Player, player_system),
|
||||
profile(SystemId::Ghost, ghost_system),
|
||||
profile(SystemId::Movement, movement_system),
|
||||
profile(SystemId::Collision, collision_system),
|
||||
profile(SystemId::Item, item_system),
|
||||
profile(SystemId::Audio, audio_system),
|
||||
profile(SystemId::Blinking, blinking_system),
|
||||
profile(SystemId::DirectionalRender, directional_render_system),
|
||||
profile(SystemId::DirtyRender, dirty_render_system),
|
||||
profile(SystemId::Render, render_system),
|
||||
profile(SystemId::DebugRender, debug_render_system),
|
||||
profile(
|
||||
"present",
|
||||
SystemId::Present,
|
||||
|mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||
backbuffer: NonSendMut<BackbufferResource>,
|
||||
debug_state: Res<DebugState>,
|
||||
|
||||
Reference in New Issue
Block a user