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refactor: simplify keyboard event direction change logic in Game
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28
src/game.rs
28
src/game.rs
@@ -43,28 +43,14 @@ impl Game<'_> {
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}
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}
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pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
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((cell.0 as i32 * 24), ((cell.1) as i32 * 24))
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}
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pub fn keyboard_event(&mut self, keycode: Keycode) {
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match keycode {
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Keycode::D => {
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self.pacman.next_direction = Some(Direction::Right);
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}
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Keycode::A => {
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self.pacman.next_direction = Some(Direction::Left);
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}
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Keycode::W => {
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self.pacman.next_direction = Some(Direction::Up);
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}
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Keycode::S => {
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self.pacman.next_direction = Some(Direction::Down);
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}
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Keycode::Space => {
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self.debug = !self.debug;
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}
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_ => {}
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// Change direction
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let direction = Direction::from_keycode(keycode);
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self.pacman.next_direction = direction;
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// Toggle debug mode
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if keycode == Keycode::Space {
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self.debug = !self.debug;
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}
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}
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