mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-15 04:12:34 -06:00
feat: improved emscripten-compatible asset loading api
This commit is contained in:
65
src/game.rs
65
src/game.rs
@@ -12,6 +12,7 @@ use sdl2::video::WindowContext;
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use sdl2::{pixels::Color, render::Canvas, video::Window};
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use crate::animation::AtlasTexture;
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use crate::asset::{get_asset_bytes, Asset};
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use crate::audio::Audio;
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use crate::constants::RAW_BOARD;
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use crate::debug::{DebugMode, DebugRenderer};
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@@ -22,17 +23,6 @@ use crate::ghosts::blinky::Blinky;
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use crate::map::Map;
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use crate::pacman::Pacman;
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// Embed texture data directly into the executable
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static PACMAN_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/pacman.png");
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static PELLET_TEXTURE_DATA: &[u8] = include_bytes!("../assets/24/pellet.png");
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static POWER_PELLET_TEXTURE_DATA: &[u8] = include_bytes!("../assets/24/energizer.png");
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static MAP_TEXTURE_DATA: &[u8] = include_bytes!("../assets/map.png");
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static FONT_DATA: &[u8] = include_bytes!("../assets/font/konami.ttf");
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// Add ghost texture data
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static GHOST_BODY_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_body.png");
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static GHOST_EYES_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_eyes.png");
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/// The main game state.
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///
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/// This struct contains all the information necessary to run the game, including
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@@ -69,10 +59,11 @@ impl<'a> Game<'a> {
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) -> Game<'a> {
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let map = Rc::new(RefCell::new(Map::new(RAW_BOARD)));
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// Load Pacman texture from embedded data
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// Load Pacman texture from asset API
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let pacman_bytes = get_asset_bytes(Asset::Pacman).expect("Failed to load asset");
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let pacman_atlas = texture_creator
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.load_texture_bytes(PACMAN_TEXTURE_DATA)
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.expect("Could not load pacman texture from embedded data");
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.load_texture_bytes(&pacman_bytes)
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.expect("Could not load pacman texture from asset API");
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let pacman = Rc::new(RefCell::new(Pacman::new(
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(1, 1),
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pacman_atlas,
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@@ -80,12 +71,14 @@ impl<'a> Game<'a> {
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)));
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// Load ghost textures
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let ghost_body_bytes = get_asset_bytes(Asset::GhostBody).expect("Failed to load asset");
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let ghost_body = texture_creator
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.load_texture_bytes(GHOST_BODY_TEXTURE_DATA)
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.expect("Could not load ghost body texture from embedded data");
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.load_texture_bytes(&ghost_body_bytes)
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.expect("Could not load ghost body texture from asset API");
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let ghost_eyes_bytes = get_asset_bytes(Asset::GhostEyes).expect("Failed to load asset");
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let ghost_eyes = texture_creator
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.load_texture_bytes(GHOST_EYES_TEXTURE_DATA)
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.expect("Could not load ghost eyes texture from embedded data");
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.load_texture_bytes(&ghost_eyes_bytes)
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.expect("Could not load ghost eyes texture from asset API");
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// Create Blinky
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let blinky = Blinky::new(
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@@ -96,38 +89,48 @@ impl<'a> Game<'a> {
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Rc::clone(&pacman),
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);
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// Load pellet texture from embedded data
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// Load pellet texture from asset API
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let pellet_bytes = get_asset_bytes(Asset::Pellet).expect("Failed to load asset");
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let pellet_texture = Rc::new(AtlasTexture::new(
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texture_creator
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.load_texture_bytes(PELLET_TEXTURE_DATA)
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.expect("Could not load pellet texture from embedded data"),
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.load_texture_bytes(&pellet_bytes)
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.expect("Could not load pellet texture from asset API"),
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1,
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24,
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24,
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None,
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));
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let power_pellet_bytes = get_asset_bytes(Asset::Energizer).expect("Failed to load asset");
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let power_pellet_texture = Rc::new(AtlasTexture::new(
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texture_creator
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.load_texture_bytes(POWER_PELLET_TEXTURE_DATA)
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.expect("Could not load power pellet texture from embedded data"),
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.load_texture_bytes(&power_pellet_bytes)
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.expect("Could not load power pellet texture from asset API"),
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1,
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24,
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24,
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None,
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));
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// Load font from embedded data
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let font_rwops = RWops::from_bytes(FONT_DATA).expect("Failed to create RWops for font");
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let font = ttf_context
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.load_font_from_rwops(font_rwops, 24)
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.expect("Could not load font from embedded data");
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// Load font from asset API
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let font = {
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let font_bytes = get_asset_bytes(Asset::FontKonami)
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.expect("Failed to load asset")
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.into_owned();
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let font_bytes_static: &'static [u8] = Box::leak(font_bytes.into_boxed_slice());
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let font_rwops =
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RWops::from_bytes(font_bytes_static).expect("Failed to create RWops for font");
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ttf_context
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.load_font_from_rwops(font_rwops, 24)
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.expect("Could not load font from asset API")
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};
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let audio = Audio::new();
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// Load map texture from embedded data
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// Load map texture from asset API
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let map_bytes = get_asset_bytes(Asset::Map).expect("Failed to load asset");
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let mut map_texture = texture_creator
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.load_texture_bytes(MAP_TEXTURE_DATA)
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.expect("Could not load map texture from embedded data");
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.load_texture_bytes(&map_bytes)
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.expect("Could not load map texture from asset API");
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map_texture.set_color_mod(0, 0, 255);
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let edibles = reconstruct_edibles(
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