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https://github.com/Xevion/Pac-Man.git
synced 2025-12-10 12:07:56 -06:00
feat: improved emscripten-compatible asset loading api
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20
src/audio.rs
20
src/audio.rs
@@ -1,16 +1,11 @@
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//! This module handles the audio playback for the game.
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use crate::asset::{get_asset_bytes, Asset};
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use sdl2::{
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mixer::{self, Chunk, InitFlag, LoaderRWops, DEFAULT_FORMAT},
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rwops::RWops,
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};
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const SOUND_1_DATA: &[u8] = include_bytes!("../assets/wav/1.ogg");
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const SOUND_2_DATA: &[u8] = include_bytes!("../assets/wav/2.ogg");
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const SOUND_3_DATA: &[u8] = include_bytes!("../assets/wav/3.ogg");
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const SOUND_4_DATA: &[u8] = include_bytes!("../assets/wav/4.ogg");
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/// An array of all the sound effect data.
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const SOUND_DATA: [&[u8]; 4] = [SOUND_1_DATA, SOUND_2_DATA, SOUND_3_DATA, SOUND_4_DATA];
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const SOUND_ASSETS: [Asset; 4] = [Asset::Wav1, Asset::Wav2, Asset::Wav3, Asset::Wav4];
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/// The audio system for the game.
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///
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@@ -39,13 +34,16 @@ impl Audio {
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let mixer_context = mixer::init(InitFlag::OGG).expect("Failed to initialize SDL2_mixer");
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let sounds: Vec<Chunk> = SOUND_DATA
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let sounds: Vec<Chunk> = SOUND_ASSETS
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.iter()
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.enumerate()
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.map(|(i, data)| {
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let rwops = RWops::from_bytes(data)
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.map(|(i, asset)| {
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let data = get_asset_bytes(*asset).expect("Failed to load sound asset");
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let rwops = RWops::from_bytes(&data)
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.unwrap_or_else(|_| panic!("Failed to create RWops for sound {}", i + 1));
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rwops.load_wav().unwrap_or_else(|_| panic!("Failed to load sound {} from embedded data", i + 1))
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rwops
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.load_wav()
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.unwrap_or_else(|_| panic!("Failed to load sound {} from asset API", i + 1))
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})
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.collect();
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