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feat: enable vsync & hardware acceleration
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@@ -51,7 +51,13 @@ impl App {
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.build()
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.map_err(|e| GameError::Sdl(e.to_string()))?;
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let mut canvas = window.into_canvas().build().map_err(|e| GameError::Sdl(e.to_string()))?;
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let mut canvas = window
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.into_canvas()
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.accelerated()
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.present_vsync()
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.build()
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.map_err(|e| GameError::Sdl(e.to_string()))?;
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canvas
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.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
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.map_err(|e| GameError::Sdl(e.to_string()))?;
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