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https://github.com/Xevion/Pac-Man.git
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feat: constants & board preprocessing with lazy_static
This commit is contained in:
127
src/constants.rs
127
src/constants.rs
@@ -1,44 +1,95 @@
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use lazy_static::lazy_static;
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pub const BOARD_WIDTH: u32 = 28;
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pub const BOARD_WIDTH: u32 = 28;
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pub const BOARD_HEIGHT: u32 = 36;
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pub const BOARD_HEIGHT: u32 = 37; // Adjusted to fit map texture?
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pub const BLOCK_SIZE_24: u32 = 24;
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pub const CELL_SIZE: u32 = 24;
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pub const BLOCK_SIZE_32: u32 = 32;
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pub const WINDOW_WIDTH: u32 = BLOCK_SIZE_24 * BOARD_WIDTH;
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pub const WINDOW_WIDTH: u32 = CELL_SIZE * BOARD_WIDTH;
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pub const WINDOW_HEIGHT: u32 = BLOCK_SIZE_24 * BOARD_HEIGHT;
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pub const WINDOW_HEIGHT: u32 = CELL_SIZE * BOARD_HEIGHT;
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pub const RAW_BOARD: &str = r###"
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#[derive(Debug, Copy, Clone, PartialEq)]
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pub enum MapTile {
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Empty,
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Wall,
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Pellet,
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PowerPellet,
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StartingPosition(u8),
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}
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pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
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" ",
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" ",
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" ",
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"############################",
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"#............##............#",
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"#.####.#####.##.#####.####.#",
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"#o####.#####.##.#####.####o#",
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"#.####.#####.##.#####.####.#",
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"#..........................#",
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"#.####.##.########.##.####.#",
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"#.####.##.########.##.####.#",
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"#......##....##....##......#",
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"######.##### ## #####.######",
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" #.##### ## #####.# ",
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" #.## 1 ##.# ",
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" #.## ###==### ##.# ",
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"######.## # # ##.######",
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" . #2 3 4 # . ",
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"######.## # # ##.######",
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" #.## ######## ##.# ",
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" #.## ##.# ",
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" #.## ######## ##.# ",
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"######.## ######## ##.######",
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"#............##............#",
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"#.####.#####.##.#####.####.#",
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"#.####.#####.##.#####.####.#",
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"#o..##.......0 .......##..o#",
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"###.##.##.########.##.##.###",
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"###.##.##.########.##.##.###",
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"#......##....##....##......#",
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"#.##########.##.##########.#",
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"#.##########.##.##########.#",
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"#..........................#",
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"############################",
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" ",
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" ",
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" ",
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];
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############################
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lazy_static! {
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#............##............#
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pub static ref BOARD: [[MapTile; BOARD_HEIGHT as usize]; BOARD_HEIGHT as usize] = {
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#.####.#####.##.#####.####.#
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let mut board = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_HEIGHT as usize];
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#o####.#####.##.#####.####o#
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#.####.#####.##.#####.####.#
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#..........................#
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#.####.##.########.##.####.#
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#.####.##.########.##.####.#
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#......##....##....##......#
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######.##### ## #####.######
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#.##### ## #####.#
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#.## 1 ##.#
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#.## ###==### ##.#
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######.## # # ##.######
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. #2 3 4 # .
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######.## # # ##.######
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#.## ######## ##.#
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#.## ##.#
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#.## ######## ##.#
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######.## ######## ##.######
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#............##............#
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#.####.#####.##.#####.####.#
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#.####.#####.##.#####.####.#
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#o..##.......0 .......##..o#
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###.##.##.########.##.##.###
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###.##.##.########.##.##.###
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#......##....##....##......#
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#.##########.##.##########.#
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#.##########.##.##########.#
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#..........................#
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############################
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"###;
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for y in 0..BOARD_HEIGHT as usize {
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let line = RAW_BOARD[y];
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for x in 0..BOARD_WIDTH as usize {
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if x >= line.len() {
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break;
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}
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let i = (y * (BOARD_WIDTH as usize) + x) as usize;
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let character = line
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.chars()
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.nth(x as usize)
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.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
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let tile = match character {
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'#' => MapTile::Wall,
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'.' => MapTile::Pellet,
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'o' => MapTile::PowerPellet,
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' ' => MapTile::Empty,
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c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
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MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
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},
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'=' => MapTile::Empty,
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_ => panic!("Unknown character in board: {}", character),
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};
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board[x as usize][y as usize] = tile;
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}
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}
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board
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};
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}
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