refactor: use U16Vec2 for sprites, remove unnecessary Deserialize trait

This commit is contained in:
Ryan Walters
2025-09-01 12:44:13 -05:00
parent 0cbd6f1aac
commit 4881e33c6f
3 changed files with 22 additions and 27 deletions

View File

@@ -19,6 +19,15 @@ struct MapperFrame {
height: u16, height: u16,
} }
impl MapperFrame {
fn to_u16vec2_format(self) -> String {
format!(
"MapperFrame {{ pos: glam::U16Vec2::new({}, {}), size: glam::U16Vec2::new({}, {}) }}",
self.x, self.y, self.width, self.height
)
}
}
fn main() { fn main() {
let path = Path::new(&env::var("OUT_DIR").unwrap()).join("atlas_data.rs"); let path = Path::new(&env::var("OUT_DIR").unwrap()).join("atlas_data.rs");
let mut file = BufWriter::new(File::create(&path).unwrap()); let mut file = BufWriter::new(File::create(&path).unwrap());
@@ -37,12 +46,7 @@ fn main() {
.unwrap(); .unwrap();
for (name, frame) in atlas_mapper.frames { for (name, frame) in atlas_mapper.frames {
writeln!( writeln!(&mut file, " \"{}\" => {},", name, frame.to_u16vec2_format()).unwrap();
&mut file,
" \"{}\" => MapperFrame {{ x: {}, y: {}, width: {}, height: {} }},",
name, frame.x, frame.y, frame.width, frame.height
)
.unwrap();
} }
writeln!(&mut file, "}};").unwrap(); writeln!(&mut file, "}};").unwrap();

View File

@@ -3,24 +3,21 @@ use glam::U16Vec2;
use sdl2::pixels::Color; use sdl2::pixels::Color;
use sdl2::rect::Rect; use sdl2::rect::Rect;
use sdl2::render::{Canvas, RenderTarget, Texture}; use sdl2::render::{Canvas, RenderTarget, Texture};
use serde::Deserialize;
use std::collections::HashMap; use std::collections::HashMap;
use crate::error::TextureError; use crate::error::TextureError;
/// Atlas frame mapping data loaded from JSON metadata files. /// Atlas frame mapping data loaded from JSON metadata files.
#[derive(Clone, Debug, Deserialize)] #[derive(Clone, Debug)]
pub struct AtlasMapper { pub struct AtlasMapper {
/// Mapping from sprite name to frame bounds within the atlas texture /// Mapping from sprite name to frame bounds within the atlas texture
pub frames: HashMap<String, MapperFrame>, pub frames: HashMap<String, MapperFrame>,
} }
#[derive(Copy, Clone, Debug, Deserialize)] #[derive(Copy, Clone, Debug)]
pub struct MapperFrame { pub struct MapperFrame {
pub x: u16, pub pos: U16Vec2,
pub y: u16, pub size: U16Vec2,
pub width: u16,
pub height: u16,
} }
#[derive(Copy, Clone, Debug, PartialEq)] #[derive(Copy, Clone, Debug, PartialEq)]
@@ -108,8 +105,8 @@ impl SpriteAtlas {
/// for repeated use in animations and entity sprites. /// for repeated use in animations and entity sprites.
pub fn get_tile(&self, name: &str) -> Option<AtlasTile> { pub fn get_tile(&self, name: &str) -> Option<AtlasTile> {
self.tiles.get(name).map(|frame| AtlasTile { self.tiles.get(name).map(|frame| AtlasTile {
pos: U16Vec2::new(frame.x, frame.y), pos: frame.pos,
size: U16Vec2::new(frame.width, frame.height), size: frame.size,
color: None, color: None,
}) })
} }

View File

@@ -13,10 +13,8 @@ fn test_sprite_atlas_basic() {
frames.insert( frames.insert(
"test".to_string(), "test".to_string(),
MapperFrame { MapperFrame {
x: 10, pos: U16Vec2::new(10, 20),
y: 20, size: U16Vec2::new(32, 64),
width: 32,
height: 64,
}, },
); );
@@ -38,19 +36,15 @@ fn test_sprite_atlas_multiple_tiles() {
frames.insert( frames.insert(
"tile1".to_string(), "tile1".to_string(),
MapperFrame { MapperFrame {
x: 0, pos: U16Vec2::new(0, 0),
y: 0, size: U16Vec2::new(32, 32),
width: 32,
height: 32,
}, },
); );
frames.insert( frames.insert(
"tile2".to_string(), "tile2".to_string(),
MapperFrame { MapperFrame {
x: 32, pos: U16Vec2::new(32, 0),
y: 0, size: U16Vec2::new(64, 64),
width: 64,
height: 64,
}, },
); );