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refactor: huge refactor into node/graph-based movement system
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@@ -1,14 +1,5 @@
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use std::cell::RefCell;
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use std::rc::Rc;
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use crate::texture::sprite::{AtlasTile, SpriteAtlas};
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pub mod animated;
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pub mod blinking;
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pub mod directional;
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pub mod sprite;
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pub mod text;
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pub fn get_atlas_tile(atlas: &Rc<RefCell<SpriteAtlas>>, name: &str) -> AtlasTile {
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SpriteAtlas::get_tile(atlas, name).unwrap_or_else(|| panic!("Could not find tile {name}"))
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}
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